Blizzard Entertainment is looking for Modelers/Texture Artists with an eye for color, shading and detail, who are adept at creating texture maps for environments and structures. 3D Artists also assist with the design and creation of objects and characters that populate the World of Warcraft, using programs such as 3D Studio Max, and participate in game design with the rest of the team. An Ideal candidate would be an Illustrator with experience modeling and texturing objects and environments, and has the ability to conceptualize worlds and architectures. Read more here!
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Nihilistic Software Inc. is looking for a full time Texture Artist/Modeler to join their team. They are creating a next generation Action/Adventure console game based on an extremely popular property. They are looking to round off their team with an additional artist to help model and texture detailed environments. Read more below!
GameSpot offers yet another Delta Force: Task Force Dagger Q&A with NovaLogic Producer Wes Eckhart talking about the upcoming standalone expansion in the Delta Force series. An interesting interview on MacGamer with Bill Roper producer for Blizzard talking about his work on "WarCraft III", amongst other things (thanks ZenGamer). Action Vault has a Unreal Tournament 2003 Q&A #1, starting yet a new chapter in their home made format of "one question, many answers". Today the Digital Extremes team is at bat. The Gaming Lounge offers a Q&A with Irrational's Jonathon Chey discussing their just released superhero game "Freedom Force".