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Pride FC (PS2) - Facts & Screens

by Thomas on Jan. 28, 2002 @ 2:53 p.m. PST

Pride FC pits the top fighters in the world from several different combative sports including wrestling, karate, judo, kick-boxing, and others into one ring under the same rules. The philosophy of Pride, known as ValeTudo, is the acceptance of any technique of any school of combat. Pride is the survival of the strongest. Not the strongest in a specific genre, but the strongest of all combative sports, period. Release date: Q3-2002.

Pain is Temporary. Pride is Forever.

Pride FC is the most realistic "No Holds Barred" fighting videogame for the PlayStation 2 computer entertainment system. Fighters are accurately recreated in amazing detail with appearance, likeness, fighting style, movements and signature ring entrances. Various combat elements including multiple fighting positions, unique fighting styles, hundreds of moves, counters and reversals capture the intensity and authenticity of a Pride contest. With a TV-style presentation, each match-up comes to life in fully scaled arenas complete with ring announcers, lighting, pyrotechnics and realistic camera angles.

Features:

More than 25 fighters including top champions Kazushi Sakuraba, Vanderlei Silva, Igor Vovchanchyn and Heath Herring

Multiple fighting styles with various fighting positions and hundreds of moves including counters, reversals, one-hit knock-outs and submissions

Detailed fighter models with 5,000 polygons per fighter, an advanced graphics engine depicting blood and sweat

Five game Modes: Exhibition, Grand Prix, Training, Survival and Tournament

Robust Create-A-Fighter feature: create the ultimate warrior complete with appearance, move sets, entrance music, characteristics and style

Signature ring entrances: fighters have their authentic entrances with signature music and pre-fight videos

Multiple camera angles that adjust according to the action

Detailed arena elements: Pyrotechnics and camera flashes light up the arenas, multiple crowd reactions such as cheering, booing and silence vary throughout the match

Non-gameplay animation sequences include pre-fight stare downs, corner shots between rounds and victory celebrations

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