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'IGI 2' Delayed To February 2003

by Thomas on Oct. 18, 2002 @ 9:27 a.m. PDT

The official IGI 2 message boards got some news posted from the lead QA tester at Codemasters. (thanks Shacks) Here is the clip:

I can confirm that the release date has officialy been moved to Feb 03.

While any slippage is a huge dissapointment to those of you have have been waiting so long already, I really believe that moving the release date will allow us to make a much better product.

In all honesty, the game could of made it out in November. To do that though would have meant leaving out some great design ideas, we would have had to cut out bits of the game that were not functioning correctly, and the game would of gone out with some bugs.

Adding these extra 3 months to the development cycle can only benefit the quality of the game. The cool design stuff can be finished instead of getting cut, the bugs can be found and fixed, and ultimatly, the game can be given the polish that would have been missing if we were to ship in November.
The official IGI 2 message boards got some news posted from the lead QA tester at Codemasters. (thanks Shacks) Here is the clip:

I can confirm that the release date has officialy been moved to Feb 03.

While any slippage is a huge dissapointment to those of you have have been waiting so long already, I really believe that moving the release date will allow us to make a much better product.

In all honesty, the game could of made it out in November. To do that though would have meant leaving out some great design ideas, we would have had to cut out bits of the game that were not functioning correctly, and the game would of gone out with some bugs.

Adding these extra 3 months to the development cycle can only benefit the quality of the game. The cool design stuff can be finished instead of getting cut, the bugs can be found and fixed, and ultimatly, the game can be given the polish that would have been missing if we were to ship in November.
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