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X-Forge 1.0 Details Announced!

by Peter on Oct. 29, 2002 @ 7:40 p.m. PST

Fathammer today announced the commercial launch and availability of the X-Forge 3D Game Engine, their premier development product for mobile devices. Fathammer’s X-Forge 3D Game Engine provides game developers with the ability to deliver high frame rate, console-quality 3D games with low memory footprint on a wide variety of wireless PDAs, Smartphones and handheld game devices.

The X-Forge 3D Game Engine is built with Fathammer’s industry leading X-Forge technology. X-Forge is a cross-platform suite of APIs highly optimized for the technology, form factor and configurations of current and future mobile devices. The game engine is a complete SDK and suite of development tools which allows for rapid development of high quality 3D games.

Games developed with X-Forge achieve real-time frame rates and impressive visual quality through optimizations for industry leading mobile technologies. Using familiar game development tools and APIs, developers can reduce development time and budget while focusing on content creation rather than technical barriers. Also, due to Fathammer’s continued integration of emerging hardware and standards, developers can quickly have their games running on new mobile devices with a minimal amount of effort.

“Exploiting Fathammer's X-Forge technology has tremendous benefits for us. The extensive capabilities of X-Forge and simplicity of cross-platform development allows us to concentrate on the development of great games, not technology,” said Jim Siefert, President of Mogility. “We have been able to create demos of our Cosmic Cabbie game for Nokia Series 60 devices in record time, enabling us to demonstrate advanced capabilities to potential publishers quickly and inexpensively.”

While X-Forge focuses on the game development process, it remains flexible in supporting publisher defined distribution and billing methods. This includes traditional retail distribution, OEM bundling (including embedded games) and distribution via wireless operators, portals and the web. X-Forge™ Powered games can also be developed to contain features which enable wireless operators to increase ARPU (average revenue per user) including incremental game content downloads, high score uploading, messaging, etc.

"As the leading mobile games publisher, THQ Wireless is excited about the consumer interest and quality of 3D games that can be created with X-Forge," said Doug Dyer, General Manager of THQ Wireless. "X-Forge Powered games represent the future of mobile gaming and we look forward to publishing games of this quality on current and future generations of mobile devices."

Two X-Forge Powered games will be included with the retail launch of the Sony Ericsson P800 Smartphone. Stunt Run is an original racing title developed by Vasara Games, the games division of Fathammer. Real physics, compelling track design and a variety of gameplay options provide a unique 3D driving experience for owners of the phone. Sony Pictures Digital Entertainment’s Men in Black™ II: Alien Pursuit places the player in the role of MIB agent hunting down aliens in a real 3D environment. A compelling story line with multiple levels and a variety of weapons immerses the player into a fun, easy to play game.

X-Forge is available for licensing by professional game developers worldwide. While X-Forge supports Symbian OS, Microsoft Pocket PC and Smartphone 2002, Mobile Linux and other popular mobile operating systems, the initial release focuses on Symbian OS support including Nokia Series 60 and the Sony Ericsson P800 Smartphone. "With X-Forge, Fathammer has enabled advanced real-time 3D graphics and gaming capabilities on Symbian OS phones. This is a major step forward in making next generation console quality gaming on mobile devices a reality" said Bill Pinnell, Multimedia & Games Product Manager, Symbian.

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