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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Rise of Nations' - Screens

by Rainier on Oct. 30, 2002 @ 7:21 p.m. PST

From Brian Reynolds, designer of Civilization 2 and Alpha Centauri, comes Rise of Nations, combining the fast-paced action of real-time strategy games with the strategic depth and epic scope of turn-based strategy games. Rise of Nations allows players to improve their city infrastructure, create new cities, and expand national borders. Players have the option to win through military might using everything from sling-shots to canons to stealth bombers; corner the market on key commodities; and wheel and deal with a wide variety of civilizations. Unlike other historical real-time strategy games, Rise of Nations allows the gamer to quickly play through to the modern age. Today we serve up 10 new screens for you to enjoy!

Features

  • Combines pulse-pounding real-time gaming with the epic scope of turn-based strategy games. Real-time gaming creates a fast and fun experience in under an hour. The epic scope ties together the mysteries of ancient philosophy and wonders of the world with the silk routes and intrigue of the middle ages and the technology of modern tanks and paratroopers.
  • Gives players a global view of many cities and sweeping military campaigns while still controlling the progress of individual cities and battles. Provides ability to lead civilizations at the macro and micro level. Players will see clearly defined national borders, which focuses gameplay on nation building.
  • Non-military and quasi-military strategies include espionage, economic manipulations, and population growth. Players can also choose to win through the raw power of a military conquest.
  • Players build up resources and move through different time periods quickly, reaching the game's climax in a timely fashion without tedium.


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