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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'The Westerner' - Facts & Screens

by Rainier on Oct. 31, 2002 @ 5:05 a.m. PST

“The Westerner”, developed Revistronic, is the sequel to “3 Skulls of the Toltecs”, released by Warner Interactive in 1996, with more than 180.000 copies sold in Europe. Today we serve up some screens and game info ...

GAME DESCRIPTION

The use of 3D allows us to manage camera movements with total freedom, in the same way seen in the cinema, with travelling, zooms, first shots, cranes, panoramic…

Fenimore Fillmore, continuously wanders trough the far West in search of adventure, suddenly appears in the middle of a war between farmers and cowboys and gets involved in an almighty row. Fenimore, the defender at all cost of the weak ones, chooses obviously the help of the farmers, at which time he falls in love with the beautiful niece of the evil leader of the cattle dealers. Fenimore has to get alone without help, using his talent, lots of bullets and the same amount of dynamite, to restore… Peace. Well, let me rephrase, to conquer the heart of the girl!

6 Main general locations.

  • Joe’s farm
  • Peter Morley’s farm
  • Starek’s Ranch
  • Starek town
  • The school
  • Surroundings

Features

  • The technology “PICTuRE” developed in-house by Revistronic, lets us add emotional depth to the game, creating a new entertainment experience and art form in combination with sophisticated storytelling and characterisation.
  • Thanks to the use of "Splines" this new engine can draw more than 150.000 polygons at the same time. That means a rate of more than 10 Million of polygons per second. With this innovative technique, we are able to draw more than 20,000 polygons per character and add any kind of modifiers such as: blend, stretch, deformed physic, nLinks, etc…
  • Also with the improvement on the creation of external and internal environments, thanks to the mixture of differences techniques as "Portals" and "Octree." The illumination by “Lightmaps” or “Lighting per Pixel” and the use of Volumetric Shadows with multiple light sources through "Stencilbuffer" help us to give the scene as much life as we could ever wish for.
  • “Depth of view" lets us realize changes in camera focus never imagined before.

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