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Massive Assault

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Strategy

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'Massive Assault' - Screens

by Rainier on Nov. 21, 2002 @ 9:40 a.m. PST

The game contains original political system, preserving the intrigue throughout the whole war. Each side has a bunch of allied countries, unknown to the enemy. Secret allies can disclose and provide troops at any moment, surprisingly shifting the power balance in particular region.

"We decided to avoid creating yet another WWII simulation monster or use traditional RTS scheme based on routine resource collection, city construction, building upgrades, etc," says Victor Kislyi, the president of "Instead we propose totally new war-for-global-domination gaming concept where players are supposed to employ strategic, political and tactical skills in their pure meaning".

The game is set in dynamic strategic environment, where the tide can turn for several times, giving the winner an impression that the victory was snatched from the jaws of defeat. The secret alliance concept provides endless replayability - in each game the world is re-shaped differently, providing unique strategic situation.

A player should employ the eternal principles of warfare, such as: usage of terrain advantages, outflanking moves and envelopment, troops concentration in the area of main strike, cutting enemy supply routes, screening maneuvers, guerrilla tactics and sabotage.

Conquering the continents, the player will be involved into huge naval landing operations, will learn how to operate carrier battle groups, provide artillery support and will face other non-trivial challenges.


  • Full 3D Graphic Engine
  • Huge 3D Landscapes
  • 28 Detailed 3D Units
  • Realistic Lighting, Explosions and Effects
  • 3D Sound
  • 6 Different Worlds (planets)
  • AI, Hot Seat and Internet Play Modes

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