Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





Stake (Xbox) - Screens

by Rainier on Nov. 22, 2002 @ 3:11 a.m. PST

Stake is the ultimate third person, multi-player 3-D arena fighting game exclusively for the Xbox. It boasts a deep action combat experience, intriguing characters and superior graphics. This game represents the essential elements of a fighting game but goes beyond that with multiple power-up weapons, lots of collectable items, insane combo attacks, special tricks, secret characters, inspiring graphics, 3-D isometric camera views, exciting locations and multiple multi-player modes. Check out the new batch of screens!

The concept of the game is to compete with each other and only the craziest and dangerous of competitors reap the cash reward every two years. Now it's Stake time again and everyone is ready for this year's match-up for which Stake competitors will receive riches, fame and command the respect of all who dare defeat them. Three modes of play include Death Match, Team Death Match and Castle Mode.

Up to four players can compete simultaneously in split-screen combat and the anime-designed characters really bring a unique style to Stake. Players attack the enemy with interactive items including grenades, ice, gasses, hot oil, flaming statues, rocks, and more.

Features

  • Exclusive 4-player 3rd Person 3-dimensional Combat for Microsoft Xbox
  • Death Match, Team Death Match and Castle Modes
  • Play as nine characters, each with different attacks, defense, speed and special "anger" power levels
  • Four-player split-screen combat
  • Tons of attacks and magic powers exclusive to each character
  • Attack with interactive items: Grenades, ice, gasses, hot oil, flaming statues, rocks and more
  • Castle Mode: Race to light Sacred Flames on your opponents castle
  • Great Xbox-specific textures and effects: 4,000 polygon characters, realistic real-time lighting and shadows, very smooth camera and animation

blog comments powered by Disqus