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Enigma: Rising Tide

Platform(s): PC
Genre: Simulation

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Enigma: Rising Tide' - Updated Demo Available NOW

by Rainier on Nov. 26, 2002 @ 8:19 p.m. PST


Get the Enigma: Rising Tide demo off Worthplaying (110mb)


First of all, thank you very much for trying the Enigma: Rising Tide Limited Edition Offline Version. We have worked very hard to create a game you will want to spend many hours playing. To further that end, we have designed the game to play in a fast-paced cinematic style that promotes suspense, offers plenty of action, and rewards good strategy.

You will find Enigma: Rising Tide a VERY different play experience depending on which ship you choose to command. As you experiment with your vessel's particular capabilities, keep in mind that success in a U-boat requires a substantially different approach than you would take with a corvette (pun intended).

We hope you enjoy playing Enigma: Rising Tide as much as we do.


  • Some operating system and hardware combinations will cause a crash on resolutions other than 800x600. If you experience a crash on exit of the game, please set your resolution to 800x600 in the Preferences Screen. This issue is under investigation. We will keep you appraised of our progress on our website.


  • For more detailed help on the game controls, please see the Instructions document in your Enigma folder. Written in an FAQ format, it provides a good explanation of how to steer your ship, use your binoculars, and fire your weapons.

However, here are some reminders and tips on game features:

  • There are several ways to drive your vessel. Experiment until you find the style that works for you. The vehicle can be steered via the compass, the rudder, or the radar screen, depending on your preference.
  • Make good use of your binoculars and/or periscope to scan the waters around you. In combination with the radar screen (actually a representation of sonar,
    lookouts, hydrophones, and other intelligence), you have a lot of information available for tactical decision-making. Again, there are several ways to use your binoculars or periscope to best effect. Stay alert.
  • Keep an eye on your present speed and bearing on the compass. Different vessels have different maneuvering characteristics, too. Experiment with pivot turns, flank speed, and backing water. It's all about bringing more weapons to bear on your opponent while staying as far out of his range as possible.
  • You can access an exterior view of your vessel by hitting F5, but you have no control over your ship while you do so. Enjoy the exterior "cinecam" view, but
    be wary. You'll need to be present on your bridge to issue commands to your crew.
  • Remember you can jump into first person control of any gun on the ship if you want to put a personal touch on a few shots.
  • In subs, don't forget to do dive prep if you think you're going to have to take her under in a hurry. That 15 second delay while your crew gets below can be fatal. By the same token, if you're on the surface, your crew won't get out and uncork the deck guns unless you've issued the Surface command.
  • Watch out for planes on your radar screen. They're the REALLY fast-moving blips. On the radar, the closer a range you focus on, the more detailed the information you get.


  • Voice binds require EnigmaSAPI to be installed. This is not included in the demo package.

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