Blade Mistress is a server-centric, ultra-low bandwidth, persistent world, massively multiplayer, 3D graphical fantasy role-playing game. The latest version can be found here.
In a magic world filled with dangerous monsters and fantastic adventure, the Eight Great Spirits watch over a matriarchal human society. The heroines of the land include warrior Blade Mistresses, magical Enchantresses, and artistic Craftswomen. All three types of heroine protect and promote the small human population that exists in this fearsome and challenging world.
Blade Mistress currently has PvE combat, trading, crafting, chatting, character advancement, guilds, totem magic, and ritual magic. It also has dungeons and
guild towers that can be edited by the players themselves.
But the big new change is the Realm of the Dead, a new zone full of dangerous ghosts and skeletal warriors, standing guard over tumbled ruins and misty crevasses. Capitalizing on the army code created for the Halloween event of October, the Realm of the Dead is controlled by Anubis and his three Bone Lords. Each of these dangerous bosses is guarded by an army of Bone Warriors, Bone Sergeants, and Bone Lieutenants, that work together and respond to attacks in sophisticated ways.
The developers have also delivered on their promise to be guided by the community. "We've got an exciting contest going on right now," said Frank Chang,
Community Manager. "The players are creating cool 3D swords, maces, and staffs. We'll add the best of them to the game, allowing the players to participate
and giving everyone a better game experience. We expect to be building, extending,and polishing this game for years, and our players will continue to dictate our development direction."
Blade Mistress lets each player create up to eight characters. Each character can be named, and can be customized with an array of faces and clothes. The hair and clothes can also be changed to almost any color. The creation process also lets the player distribute points among the Physical, Magical, and Creative statistics of the character. These statistics modify the different skills and actions of the character in the game.
What does "ultra-low bandwidth" mean? Thom Robertson, the game's designer, explains. "It means that bandwidth costs big bucks, so the only way our small shop can bring this game to the players is to design the game from the ground up with a commitment to using as little network bandwidth as possible.
"The most noticeable result is a game map that is divided into large squares, and you move from square to square, instead of just going anywhere you want.
"In testing, it took players a couple of seconds to wonder why they couldn't just move anywhere they wanted. Then a light bulb went on, and they got it, and
were happy with it.
"We think that our players will understand that we can't compete with the big boys on graphics and flash, but to compensate we're gonna strive for something
fresh and fun, and we're gonna listen to the players and take the game in the directions they choose."