THQ NAMED NICKELODEON’S MASTER INTERACTIVE LICENSEE
Exclusive Worldwide Agreement Includes All Existing and Future
Individual Properties On Every Game System Through 2005
“As the fastest growing category in all of entertainment, interactive is a very important segment of Nickelodeon’s consumer product business,” stated Leigh Anne Brodsky, Senior Vice President, Nickelodeon Consumer Products. “Our ongoing success working with THQ over the past four years has proven that their game development expertise and global marketing and distribution force are unparalleled in the interactive space. We look forward to creating an even greater presence for Nickelodeon in the interactive market through this new deal.”
“Our master deal allows us to expand the Nickelodeon interactive business with strategic brand management and greater promotional and marketing support through Nickelodeon’s multi-media network,” stated Jeff Lapin, Vice Chairman and COO, THQ. “We are delighted to be entering this exceptional relationship during a period of tremendous growth for the category.”
THQ and Nickelodeon broke into the kids gaming market in 1998 with their first Rugrats releases for Game Boy, PlayStation and Nintendo 64. Today, total Nickelodeon-licensed videogame sales exceed $250 million at retail worldwide. The companies have approximately 20 games in development for release in 2002 across nearly every game system. Their “videogame first” agreement is the first of its kind, combining the creative and marketing expertise of both companies to develop a property for initial release in the interactive space with the express intent of bringing the property to TV and movie.
For more information about upcoming THQ and Nickelodeon projects and other THQ initiatives, please visit www.thq.com.