"The strong sales numbers off the mark for 'Sonic Adventure 2 Battle' for Nintendo GameCube are a true testament to the star power of our legendary mascot, Sonic The Hedgehog, and to the strength of Sega as a third-party developer and publisher," said Peter Moore, president and COO, Sega of America. "With a 40-year heritage of incredible content and franchises, Sega's goal is to compete for the position of leading global publisher of interactive entertainment."
Selling through more than 70,000 units in its debut week -- which represented 44 percent of total Nintendo GameCube software sales --"Sonic Adventure 2 Battle" is Sega's second Nintendo GameCube game, and its second success on the platform. Sega's Nintendo GameCube launch title "Super Monkey Ball(tm)" has consistently ranked among the top ten selling titles for Nintendo GameCube since its release.
Demonstrating Sega's long-standing commitment to innovation and creativity in game development, "Sonic Adventure 2 Battle" is the first U.S. game to take advantage of the Nintendo GameCube Game Boy(R) Advance Cable. Via the cable, gamers can transport Chao, the lovable artificial life forms, from the "Chao Garden" in "Sonic Adventure 2 Battle" to the Tiny Chao Garden in "Sonic Advance(tm)" for the Nintendo Game Boy Advance, co-published by THQ Inc.
Featuring more than 150 missions spread over 30-plus frenetic, action-packed stages, "Sonic Adventure 2 Battle" challenges gamers to either save the world or conquer it, in an action-packed showdown between Hero and Dark characters. With all-new two-player battle levels and expanded Chao-raising fun, "Sonic Adventure 2 Battle" delivers a high-energy Sonic experience to Nintendo GameCube fans.