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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Unreal Or Not? Multiplayer Or Not? Get It Over With Already!

by Rainier on March 17, 2002 @ 12:23 a.m. PST

Legend's plans for Unreal 2's MPX multiplayer were a brilliant idea, but before the team had even begun working on the multiplayer code and maps, that part of the game had already grown into what could have been an 18-month project for the entire team on its own. We'd love to have seen Unreal 2's multiplayer vision carried through to completion, but it turned out to be unrealistic to try to develop such a huge single-player game with such a huge multiplayer component. That's why the decision was made, and it was by mutual agreement and discussion between Legend, Epic, and Infogrames. Nobody was forced. And it wasn't about boosting UT2 at U2's expense. Unreal 2's MPX would have complemented rather than competed with Unreal Tournament 2's more traditional UT-style game types. On top of all this mumbo jumbo on Monday Infogrames will announce that it will be changing the name of Epic Games' and Legend Ent.'s forthcoming first-person shooter from Unreal II to Unreal Episode II. Likewise, Unreal Tournament 2 from Epic and Digital Extremes will carry the new Unreal Tournament 2003 moniker. The changes are probably meant to curb confusion over the differences between these two games, as well as to further differentiate them from future products like Unreal Championship for the Xbox.
Legend's plans for Unreal 2's MPX multiplayer were a brilliant idea, but before the team had even begun working on the multiplayer code and maps, that part of the game had already grown into what could have been an 18-month project for the entire team on its own. We'd love to have seen Unreal 2's multiplayer vision carried through to completion, but it turned out to be unrealistic to try to develop such a huge single-player game with such a huge multiplayer component. That's why the decision was made, and it was by mutual agreement and discussion between Legend, Epic, and Infogrames. Nobody was forced. And it wasn't about boosting UT2 at U2's expense. Unreal 2's MPX would have complemented rather than competed with Unreal Tournament 2's more traditional UT-style game types. On top of all this mumbo jumbo on Monday Infogrames will announce that it will be changing the name of Epic Games' and Legend Ent.'s forthcoming first-person shooter from Unreal II to Unreal Episode II. Likewise, Unreal Tournament 2 from Epic and Digital Extremes will carry the new Unreal Tournament 2003 moniker. The changes are probably meant to curb confusion over the differences between these two games, as well as to further differentiate them from future products like Unreal Championship for the Xbox.
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