Archives by Day

August 2014
SuMTuWThFSa
12
3456789
10111213141516
17181920212223
24252627282930
31

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'Global Operations' Patch v1.1 Available NOW

by Rainier on March 30, 2002 @ 10:00 a.m. PST

The first patch for the retail game is now ready. This patch addresses the most serious issues. Most of this was done last week, but we also did a major optimization to the server that was really needed to make the game play better. We played a nice game yesterday on a server that was capped at 384K upstream, and it was smooth.

You can download the v1.1 Patch off 3DGamers HERE

You can download the v1.1 Patch off Electronic Arts HERE

  • server has been fixed so that client side speed hacks do not work
  • Reload bug probably fixed.
  • remote C4, various bug fixes
  • AW50 has correct damage values
  • gas grenade/gas mask lockup fixed
  • fixed random client freeze
  • gas no longer effects users on next round
  • purchase screen, fixed bug where users were unable to buy items when they have enough money
  • fixed bug with grenades existing on client but not server (they persist untill the client dies)
  • fixed bug where vision enhancements could get out of sync with server
  • fixed bug where vision enhancements gave inconsistent results while zoomed
  • LCD screen on view model timed C4 is now full bright Barking dog
  • fixed bug where pain sounds from damage brushes cause a pain sound every time health goes down
  • grenade launcher accuracy matches crosshair, tweak of accuracy values.
  • fixed green question mark bug
  • fixed bug where joining level late, destructible models not there
  • added locked server info to browser
  • moved network connection speed switch to browser window
  • added missing sound files for front end and flash grenade
  • tweaks to player prediction code
  • Server upload bandwith spikes when players join.
  • fixed bug where duplicate clients appeared in spectator/IO mode
  • fixed bug where scrollbar thumb control could shrink to tiny sizes
  • upload speed switch added to server
  • servers report score to gamespy correctly now
  • servers report their shutdown correctly to gamespy now.
blog comments powered by Disqus