Strike Fighters is a multi-faceted flight-simulation game that features one of the most versatile combat aircraft of all time – the McDonnell Douglas F-4 Phantom II – a lean, loud and versatile aircraft that saw action as both an interceptor and strike fighter. The core of the game is traditional combat flight-simulation in which the player takes command of a thundering jet fighter and engages in aerial dogfight with enemy fighters while seeking and destroying ground targets.
The fictional campaign is set in the 1960s, when aviation technology was still primitive, but advancing at breakneck speed. Weapon selection within the game matches historical availability, offering a few select missiles and guided weapons later, but focusing primarily on mounted guns. As any former combat pilot can attest, the weapons of that era challenged the delivery skills of even top pilots, and most air battles involved visceral “in-your-face” gunfights in which outmaneuvering opponents remains the key to victory and survival. Strike Fighters takes this type of close combat to an unparalleled height by realistically modeling flight physics and aircraft systems, adding an overall sense of immersion to the game.
The game’s newly developed graphics engine employs the latest DirectX technology and renders scenes in rich, 32-bit color, with spectacular lighting effects, intricate texture layers, and reflective mapping. All flyable aircraft are modeled with exceptional detail and accuracy, right down to customizable squadron art and kill tallies.
Scheduled for release in Summer 2002, Strike Fighters: Project 1 will be distributed exclusively throughout North America by Infogrames. European distribution is still being negotiated. If you are interested in Strike Fighters for European distribution, please contact the Director of European Operations, Stewart Braybrook at firstname.lastname@example.org. For more information on the game, log onto www.thirdwire.com or www.strategyfirst.com.
About Strategy First
Strategy First Inc. is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company has grown rapidly, publishing major games in the industry and simultaneously developing its own in-house titles such as O.R.B., Disciples II, Nexagon: The Pit and Zero-G Marines. After winning numerous awards for games such as Disciples: Sacred Lands, Europa Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First continues to push the gaming envelope with its own groundbreaking titles, while maintaining its reputation as a unique alternative for independent developers seeking to market their games to a worldwide audience.
About Third Wire Productions
Third Wire Productions, Inc. is a software development company formed in 1999 for the purpose of creating high-quality multimedia entertainment products, such as flight-simulation and strategy games for personal computers. Third Wire Productions, Inc. is a Texas C-Corporation based in Austin, Texas. The company spent its first year shopping around various game design ideas, while working on prototypes and building up its technology base. With the technology base established, Third Wire Productions is now working on a new and exciting project. In addition to working on its own project, Third Wire also provides consulting and contract work, lending its technical expertise and artistic talents to other companies in and outside of game industry.
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