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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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New Half-Life/Counter-Strike Update Patches Available NOW

by Rainier on April 24, 2002 @ 8:30 p.m. PDT

As expected the Half-Life v1.1.0.9 patch and the Counter-Strike v1.0.0.4 (retail CS only) have been released. These updates have tons of fixes and tweaks such as the new Anti-Cheat protection, HLTV changes, integration of Steam technology and so on. Either use the SierraUp utility, from the "Configuration-Update" menu, that was distributed with previous releases or if you are one of those Steam people, you should have it by now (thanks blues). Read more for a detailed fix list and links where to grab the files.

Get the Counter-Strike v1.0.0.4 Patch off Bluesnews

Get the Counter-Strike v1.0.0.4 Patch off 3D Gamers

Get the Counter-Strike v1.0.0.4 Patch off FilePlanet

Get the Counter-Strike v1.0.0.4 Patch off PlanetMirror

 

Changes/Additions:
-------------------

  • Added Anti-Cheat protection.
  • User Interface redone for HLTV.
  • Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
  • Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
  • New map cs_havana
  • New map de_chateau
  • Updated version of map de_train
  • Enhanced in-game spectator mode to include HLTV features
  • Added new first-person mode to spectator modes
  • Speaking players flash in team members' radars
  • Dead bodies remain on the ground for the entire round
  • Dropped bomb blinks red in Terrorist team's radar
  • Changed so only Terrorists are notified when the bomb is dropped or picked up
  • Changed so players must stand still when planting the bomb (including no jumping)
  • Changed so players can't move or shoot while defusing the bomb
  • Adjusted pistol accuracy while jumping (all pistols)
  • Adjusted player jumping values to minimize bunny hopping
  • Changed so the VIP can't drop any weapons
  • If player dies, view zooms away from falling body while changing the angle to show the killer
  • Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
  • Changed so name changes for dead players are stored and processed when the players respawn back into the world
  • Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
  • Added a sound when "kevlar" and "kevlar/helmet" are purchased
  • Removed players hearing enemy radio calls
  • Added code to force "sv_clienttrace 1" on the server
  • Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
  • Added cheering to HLTV.
  • Muting a player in the scoreboard will also mute their text messages.
  • Steam beta clients and non-Steam clients can play together on the same server now.
  • Voice communication uses DirectSound by default now.
  • Added player ID to Half-Life DM.
  • Added chat flood protection to HLDM.
  • Added logging of fatal Sys_Error server shutdowns.
  • Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
  • Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)

New CVARS:
---------------

  • "mp_kickpercent"
    sets the percentage of teammates it takes to vote off a player
    maximum: 1.0
    minimum: 0.0
    default: 0.66
  • "sv_restart"
    acts exactly the same as "sv_restartround"
  • "sv_send_logos"
    when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients
    default: 1
  • "sv_send_resources"
    when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients
    default: 1
  • "cl_corpsestay"
    client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round.
    default: 600
  • "cl_righthand"
    client-side cvar to toggle using the right and left hand view-models
    default: 1
  • "cl_minmodels"
    client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl
    default: 0

Bug Fixes:
----------

  • Smoke grenade fix
  • Radio command fix
  • Fixed duplicate HUD weapon sprite bug
  • Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
  • Fixed uneven movement rate when moving through water
  • Fixed server locking up at end of round when a lot of grenades are in play
  • Fixed several ammo inconsistencies between weapons that share ammo types
  • Fixed a T as CT skin bug
  • Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
  • Fixed some view_model animation bugs
  • Fixed 'use' key causing an instant player stop with no deceleration
  • Fixed bogus Save directory being created when you ran Half-Life.
  • Fixed filter logic in the launcher.
  • Fixed bug where clients couldn't connect to server side only MODs.
  • Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
  • Fixed AddIP command.
  • Fixed crash when a func_breakable triggers a trigger_counter.
  • Fixed Egon gun beam problem in Half-Life DM.
  • Fixed Tau cannon prediction problem.
  • Fixed fog messing Additive sprites.
  • Fixed Alien Grunts not making any attack sounds.
  • Fixed Egon's beam looking yellow in sofware mode.
  • Removed "friends" connectionless packet query.
  • Fixed "bad address type" fatal server error (caused by clients with long names).
  • Fixed "condump" so the output won't overwrite previous files.
  • Fixed "cvarlist" so the output won't overwrite previous files.
  • Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
  • Fixed server shutdowns related to using bots.
  • Fixed "vote" and "votemap" commands to work correctly
  • Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.
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