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Paradox sends 'Legion' to Poland

by Patrick on May 13, 2002 @ 12:53 p.m. PDT

Paradox Entertainment appoints CD Projekt to publish the Polish, Czech and Hungarian versions of Legion, the revolutionary strategy game based on the history of Roman Empire.

Legion is a game that appeals to both strategy and history admirers. Both audiences already know Paradox as the developer of the acclaimed Europa Universalis series and now will have a chance to play in a different style and in a different time period! This year CD Projekt has done an outstanding job publishing both Polish and Czech versions of Europa Universalis II and we are happy to continue the partnership with the new project that shares the same gameplay values, says Theodore Bergquist, CEO of Paradox Entertainment.

Europa Universalis II is one of the best global strategy games ever created, and it was a pleasure and a challenge for us to introduce it to the local markets. Legion is another great strategy game from Paradox and we are certain that Polish, Czech, Slovak and Hungarian players will appreciate the values that this brand stands for!, adds Marcin Iwinski, Operations Director for CD Projekt.

Developed by Slitherine Software, Legion transports players back in time, over two thousand years ago, before the world was ruled by Rome and when the next great empire was set to rise.

Players take control of one of the many tribes, city states or leagues in Italy at the time prior to Rome’s domination of the area. It was a time of change for the rest of the peninsula with monarchies in Rome, Etruria and other areas being overthrown by land-owning aristocracy and republican governments put into power. The time would come when armies would have to become organized, take advantage of terrain and make sure that the best formations were implemented to ensure victory.

In this epic game, players must control cities, allocate workers to collect resources, build fortresses for protection and train new regiments on some of the most spectacular battlefields based on accurate maps of ancient Rome. Up to 20 AI sides will compete against each other, with their own strengths and weaknesses relevant to the nations that would have been involved at that time. It is impossible to win by conquest alone. Careful use of diplomacy will be required to succeed!

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