“After more than 300 comic books, an animated series and most recently a blockbuster feature film featuring the X-Men, Wolverine is the one character that grips the public’s attention more than any of the other X-Men,” states Larry Goldberg, executive vice president, Activision Worldwide Studios. “X-Men: Wolverine’s Revenge allows you to play as Wolverine, explore the enigmatic hero’s past and carve up a host of bad guys along the way.”
Featuring an original storyline written exclusively for Activision by comics’ industry legend Larry Hama, and featuring the voices of Mark Hamill and Patrick Stewart, X-Men: Wolverine’s Revenge allows players to assume the role of Wolverine, everyone’s favourite cigar smoking badass member of the X-Men. In the game, Wolverine faces a race against time to find an antidote to the viral time bomb that’s just been discovered in his system. With only 48 hours to live, Wolverine returns to the clandestine Department H facility deep in the Canadian wilderness, to uncover the terrible secrets behind the Weapon X laboratory and the experiments that turned the mutant hero into a savage killing machine.
As with all mutants, Wolverine has unique abilities that set him apart from the rest of humanity – deadly claws to hack and slash foes, animal-like super senses to assist in tracking enemies or avoiding foes, an enhanced mutant healing factor and unbreakable bones to withstand devastating amounts of punishment, and superior strength and reflexes for an added edge in a fight. In X-Men: Wolverine’s Revenge players will have to master all of these skills in order to defeat the sinister forces massing against them led by arch-villains Juggernaut, Wendigo, Magneto and Sabertooth. Luckily, players won’t have to face the onslaught alone and can expect occasional backup from fellow X-Men including Professor-X and the Beast.
X-Men: Wolverine’s Revenge is being developed by U.K.-based developers Warthog PLC and Gene Pool