Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





X-Men: Next Dimension (Gamecube) - Screens

by Rainier on May 24, 2002 @ 11:49 p.m. PDT

X-Men: Next Dimension begins when Bastion, the leader of Operation: Zero Tolerance, and his legions of Prime-Sentinels have captured Forge as part of their mission to eradicate all mutants. The race is on as Forge’s team mates set out to rescue their captured comrade before Bastion can coax secrets from him that are capable of destroying all mutant-kind. In order to do this, the X-Men must ally themselves with their greatest enemies, the Brotherhood of Mutants and their cunning leader, Magneto.

Activision, Inc. will take mutant phenomenon to new heights with X-MenĀ®: Next DimensionTM on the PlayStation 2, Xbox and Nintendo GameCube. This high impact fighting game will create epic super hero battles across expansive 3D levels with the interactive debut of several popular X-Men characters.

“The popularity of the X-Men continues to grow with each incarnation of their mutant adventures, “said Larry Goldberg, executive vice president, Activision Worldwide Studios. “The advanced technology of these next gen systems will allow us to give gamers faster action, more varied and expansive environments and characters that look better than ever before.”


Taking its inspiration from comics and film, X-Men: Next Dimension is an unprecedented, epic super hero fighting game. The game creates cinematic, titanic battles between mutants and sentinels, complete with destructible multi-tiered levels and non-arena based fighting. Advanced fighting combos, aerial combat and 8-way movement add to the excitement by bringing the battles to life like never before. X-Men: Next Dimension is being developed by Paradox Development and is scheduled for release summer 2002.

blog comments powered by Disqus