"Our current projects which use the new technology are a major step forward, with sophisticated player/camera control such as multiple cameras, tracking cameras, camera pitch and role, camera zoom, flying, jumping, crouching, crawling," says Richard Whittall, Creative Director of Graphic State. "With many advanced features such as full texture mapping on all surfaces, lighting effects, depth shading, animated textures, fluid sprite animations, weather effects."
"We can now create games for the Game Boy Advance that are a generation ahead of current titles, almost like the leap from consoles such as the SNES to the original Playstation. Games with knockout visuals and gameplay that will really get noticed, which is essential in the busy GBA marketplace."
Using the same 3D polygon technology, Graphic State has also created a Sports Engine - designed specifically for sports and racing games. This allows sports games to be re-created within a proper 3D environment on the Game Boy Advance, perfect for race games such as Motocross, GT, F1, SuperBikes, and sports games such as Soccer, Hockey, American Football, Baseball, Basketball, Tennis, Snooker/Pool.