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World War II: Frontline Command - New Screens

by Thomas on May 31, 2002 @ 12:14 p.m. PDT

Fresh from a hit unveiling at E3, Codemasters today reveal new screens from "World War II: Frontline Command", the forthcoming real-time strategy epic for PC, being developed by The Bitmap Brothers.

UPDATE: Codemasters was so nice to send us another 7 additional screens to the previously posted. Enjoy!

World War II: Frontline Command is a squad-based action RTS game that captures the heroism of some of World War II's most significant battles. It will be the first action-RTS to deliver a true recreation of the battlefield experience and effectively portray the psychology of warfare, rather than` the sterile theory of wargaming.

As a commander of Allied forces in Europe in the last year of World War II, players enter into combat with the Axis forces to drive the enemy back deep inside its own territory.

While RTS games traditionally involve the player spending time concentrating on building, resourcing and preparation, World War II: Frontline Command's authentic troops are fully resourced with equipment from the start, enabling the player to concentrate on the battlefield.

Its single-player campaign game features 25 missions, starting with the initial Allied assault on June 6th 1944 and ending at Hitler's lair in mountainous southern Germany. The close of the campaign will see the player pitted against crack German Army units with experimental hardware.

The game's simple, click and drag controls and user-friendly interface ensures easy access to the engaging gameplay. Intuitive from the start, WWII: Frontline Command is perfect for the RTS first-timer yet offers advanced controls and techniques for the experienced player.

Uniquely, the game incorporates the Frontline system, which creates a graphical on-screen representation of the player's units' morale, health and vision within the game. The unit morale system responds to the horrors and triumphs of war, providing for realistic and dramatic gameplay.

The Frontline system shows the real-time changes in a unit's morale. If morale is exceptionally high, the combat effectiveness will be raised substantially and make it easier to achieve current objectives.

If an individual's morale peaks, they may perform a heroic act, such as putting a grenade through an enemy bunker or pillbox. If morale is particularly low, the unit's combat effectiveness when fighting will drop accordingly. In the worst case scenario units will freeze in combat. However, a player can bolster morale by bringing battle-weary units back from the front lines or sending in reinforcements to help out.

World War II: Frontline Command's action is visualised in detailed 3D environments featuring collapsible buildings, deforming landscapes, fire and smoke effects, and excellent water effects.

Currently in development at The Bitmap Brothers' studio in East London, World War II: Frontline Command is due to be published this autumn for PC.

The game's web site is located here

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