About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Jedi Knight 2 Tools' Release 2 Available NOW

by Rainier on June 1, 2002 @ 1:21 a.m. PDT

A few weeks ago Raven released their initial Jedi Knight II tools for the mod community and today they let us know they have updated their package to version 2. Read more to get a detailed list and links where to grab the goodies!

Grab the 'Jedi Knight 2' v2 tools off Worthplaying (10mb)

The updated release includes:

EffectsEd.exe - the editor we used to create EFX files.
BehavEd.exe - the editor we used to create Icarus scripts.
IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used in JK2 is the same as the Elite Force version, but the BehavEd.bhc file has changed.)
roq.exe - tool to compile images into a RoQ video.

and these Documents:

bot_tutorialot_tutorial.txt - how to make bots for MP
Bot waypoint tutorial.doc
Guide to SOF2JK2 Vertigons.doc
Guide to SOF2JK2 Weather.doc
ICARUS Manual.doc
JK2_Model_Tutorial_by_Tim_Appleby_JK2.doc
Model Constuction Conventions.doc
Using_EffectsEd.doc
and SPscripts.zip - all the scripts from JK2 Single Player as reference.

It will also extract the game source folders:

Code - all the source code for the game VMs. (see
CodeMakeAMod_readme.txt for more info)
bin - the folder for code compiling
ui - support folder to compile code

Plus some more example maps and models to Base as well.

blog comments powered by Disqus