IGI2: Covert Strike will deliver a full team-oriented multiplayer mode, with squads of up to eight players on both sides.
Gameplay pits IGI operatives against terrorist groups from around the globe. The varied multi-objective based gameplay will include hacking data satellites to launching space shuttles, bombing oil refineries and escorting convoys. Reconnaissance elements provide for a new style of FPS multiplayer gaming, blending stealth and surveillance with action and gunplay.
The game will contain a series of multiplayer maps utilising an advanced version of Innerloop's proprietary engine, which delivers excellent indoor locations and expansive outdoor environments.
Throughout the locations, surveillance cameras can spot players and relay locations – sneaking past these will not always be easy. Remote sentry guns, electronic doors and shutters will feature and whichever team can establish control over these will prove vital for their supremacy.
Each player will have access to a cash reserve. However, buying a new weapon from the game’s arsenal of 30 realistic arms isn't the only way to spend the cash. Players will also have to think about purchasing more specialist kit and paying to re-enter the game if killed.
However, the cost to players to buy themselves back into the game decreases over time to zero. This presents players with the tactical choice of spending all their cash on a quick re-entry and buying little hardware, or waiting for the time to expire and rejoining play tooled up – but that could be too late. Once the cash has been paid, the location where a player opts to be respawned adds a further tactical element.
IGI 2: Covert Strike is currently in development at Innerloop Studios AS, the Oslo-based team that created the original, and is scheduled to be published* by Codemasters in September on PC CD-ROM.
The games web site and forum can be found at: www.codemasters.com/igi2/front.htm
* World-wide rights excluding Scandinavia