Archives by Day

September 2014
SuMTuWThFSa
123456
78910111213
14151617181920
21222324252627
282930

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





World War 3 - Patch v1.2 Available NOW

by Rainier on July 31, 2002 @ 6:11 p.m. PDT

Jowood just let us know that they have have just released a new World War 3 Update Patch. This upgrades your WW3 Black Gold to v1.2 and mainly seems to address a few LAN/Inet fixes and tweaks. Read more for detailed fix list and links where to grab it.

Download the World War 3 - Black Gold v1.2 patch off Worthplaying (2mb)

Download the World War 3 - Black Gold v1.2 patch off Jowood (2mb)


World War III Black Gold Version 1.2

1. LOCAL AREA NETWORK GAME
2. INTERNET GAME
2.1. Server port configuration
2.2. How to join interenet server
2.3. Client port configuration
3. WARNET
3.1. New commands
3.2. WARNET ports

-----------------------------------------------------------------------------------------

1. LOCAL AREA NETWORK GAME

After you have joined a session and before starting a game, you can view the connection
speeds displayed, on the left, by the players names. Lower values indicate faster
connections.

-----------------------------------------------------------------------------------------

2. INTERNET GAME

The 1.2 version includes a modified version of network coding that allows a player to
join an Internet game without using a WARNET server. The game uses only one UDP port.

The player can specify the UDP port in which the game is to be played.
This results in a better configuration for NAT and Firewalls.


2.1. Server port configuration.

When creating a new session the player needs to give the UPD port number used by the server.
The number should be written after a colon in a session name.

Example:
session_name: 9000

WARNING!
Sessions created with a UPD port will not be visible in a local network.

Sessions can also be created without naming the UPD port.
In this case DirectX will assign a port automatically and players will be
able to join the game without giving the port number.

2.2. How to join an internet game.

In the Protocotol window, the player should select TCP/IP and write down the server name (or IP address)
and the session port number.

Example:
www.topware.pl:9000
192.168.15.18:9000

WARNING! If a server does not assign the port number when creating a session, the player
must give the address without a port number.

2.3. Client port configuration.

Before starting the game, the player should open NetConfig.cfg file and write
down the UPD port no. there.
This port is necessary to get through to NAT or Firewall.

-----------------------------------------------------------------------------------------

3. WARNET

3.1. New commands.

Two new commands were added to the chat window:
Nickname change command:
/nickname "password" "new_nickname"

After your nickname has been changed it is advisable to disconnect from the server and then reconnect again.

Password change command:
/passwd "old_password" "new_password"

3.2. WARNET ports.

A client uses port TCP 17171 to connect to the WARNET server and games are always played
in UDP 17771 port.


This patch includes all previous fixes of earlier patches:
- setup can not end problem
- Windows95 problem

blog comments powered by Disqus