IGI 2: Covert Strike’s Weaponry Goes Ballistic

by Thomas on Aug. 1, 2002 @ 10:43 a.m. PDT

IGI 2: Covert Strike brings the world of Project IGI back to PC screens this Autumn as the acclaimed stealth-based first-person shooter returns, compete with an arsenal of authentic weapons featuring realistic gun ballistics. With over 30 real world firearms, the ballistics system is based on real-world data and, using a comprehensive physics engine, simulates a range of weapon effects.. Read more to see what it includes.

Update: 38 Weapon screens added.. Check them out!

Material penetration, such as bullets through wood, steel, plastics and flesh) is calculated using muzzle velocity, bullet calibre and realistic material density values – powerful guns can kill two people with one bullet, or enable the player to shoot though walls and other obstructions


100% realistic fire-rates measured in rounds per minute – experience incredible fire power with weapons like the G36 Assault Rifle at 750 rounds per minute, or the Uzi which fires 600 rounds per minute. Even better use 2 Uzi’s at the same time for a devastating 20 rounds per second

Hit damage is calculated via muzzle velocity and bullet calibre, as in real life

Realistic and playable cumulative inventory system – the player's ability to move is affected by what they are carrying and what weapon they are holding

Real-world capabilities accurately simulated, including weight, clip capacity, reload times, and range

Dynamically reactive targeting system – The movement of the targeting recital will be effected by player movement and stance as well as weapon specifications like accuracy and kickback

Unsurpassed game special effects, created using real-world gun samples, include realistic muzzle flashes, gun smoke and ejected bullet casings


IGI 2: Covert Strike is being developed at Innerloop Studios AS, the Oslo-based team that created the original, and is scheduled to be published* by Codemasters in September on PC CD-ROM.

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