“Prisoner of War offers a new style of gaming - it’s something brave, something original, something non-violent,” said Sebastien Soulier, Codemasters’ North American President. “Prisoner of War boasts a novel approach and modern-history adventure setting combined with solid gameplay mechanics to create a truly intelligent, fun and appealing game.”
Set in 1941, Prisoner of War (POW) pays homage to Allied escape attempts from POW camps during World War II. Gameplay takes place across three meticulously modelled, fully 3D, historically realistic prisoner of war camps, including the infamous Colditz Castle. Captain Lewis Stone, an American Flight Officer, must use his wits and resourcefulness to escape and eventually fulfill his surveillance mission for Churchill’s Special Operations Executive in London. Navigating the detail-packed camp environments, which include reactive lighting, weather and other graphical effects, Stone must communicate with other prisoners and use stealth to avoid guards, spotlights and dogs in an effort to gather as much information and equipment as possible while plotting the best escape route. Stone must then race for freedom in dramatic escape sequences that can range from impersonating a guard to engineering mass escapes before calling in Allied air strikes using the Germans’ own radio.
Launched last month in Europe, Prisoner of War is a massive success ranking at number 2 on the UK Xbox sales charts. A PC version of the game will be released in the U.S. this fall.