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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Savage - New Screens

by Rainier on Aug. 23, 2002 @ 9:06 p.m. PDT

Set in a primal and violent time, eons from now, nomad humans roam the earth, inflicting cruelty on the beasts and creatures of the world. The human race is wasteful, selfish and fights amongst itself, while those closest to nature, the beast race, learn from human failings evolving and growing stronger with the passing of time. A daily struggle ensues, man against beast, for the very basic natural resources that nurture life. Each race has its own style of battle, its own leader, and its own way to victory. Which side are you on? 3 new screens showing off whats its all about ...

Built with the new "Silverback" development engine, "Savage" delivers the next level in multiplayer gaming. Instead of sending mindless computer drones into battle, commanders organize real human players on a crusade to conquer their adversaries. A player may choose to be a commander and play an in-depth RTS game, researching technologies, mining resources, and issuing orders to their warriors. If a player chooses to be a warrior, they will play an intense game of first person combat, wielding their weapon of choice to strike down the enemy.

"Savage" is designed so that neither RTS nor action-based play are watered down in any way. RTS fans will have all the control they are used to such as tech tree, resource management and tactical strategy. In turn, the action-based players will play an in-depth fighting game with a heavy emphasis on battle dynamics. Although the two sides work together their roles are very distinct.

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