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Get in the Game: The Book

by Rainier on Sept. 19, 2002 @ 9:33 a.m. PDT

The people who play the games are the people who want to make the games. And, as we all know, plenty of people are playing games. To date, however, there has been virtually no easy to understand, yet informative and thorough guide to how the game industry works. But all that is about to change. "Get in the Game: Careers in the Game Industry" hits the shelves in just a couple of weeks. Already blessed by the game gods, Will Wright says "Marc Mencher delivers a book full of timely and relevant information for anyone interested in learning more about our dynamic industry."

In 300+ information-packed pages, "Get in the Game: Careers in the Game Industry" provides step-by-step instructions on how to prepare for a game industry career. With insights from over a dozen industry experts (see Contributing Authors list, below) it's the only guide needed for finding a game industry job. Readers will discover how to meet the right industry people, learn the right skills, access the unadvertised job market, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book shows how to tailor a job search, answer tough interview questions, and transition into the game industry from other careers, as well as how to hone essential resume writing skills and networking skills.

In short, it's a crash course on everything everyone needs to know about the game industry, including careers as Game Designers, Game Programmers, Game
Artists, and Game Producers.

Get in the Game: Careers in the Game Industry by Marc Mencher (New Riders)
ISBN: 0735713073
Get it at the NewRiders website
29.99 US/ 46.99 CAN/ 23.50 UK

  • Review:

    "Marc Mencher delivers a book full of timely and relevant information for anyone interested in learning more about our dynamic industry." Will Wright, Legendary Game Designer, Co-founder of EA / Maxis and the man behind SimCity and The Sims Series.

    "This book is a great resource for distilling the vital statistics in a complex industry. A great read for job seekers and fans alike." Paul Steed, 3D Animator / Modeler for the Quake Game Series and author of Modeling a Character in Max and Animating Real-Time Game Characters.

  • Review:

    "Whether you're interested in game programming, design, art, or production this book offers up the inside scoop on what goes into creating your favorite games." Marc Saltzman, Author of Game Design Secrets of The Sages and CNN Technolog Contributor.

Contributing Authors:

William Anderson, Founder of Eagle Claw & Game Designer of Maximo.
Sanjay Balakrishnan, Award-Winning Producer with multiple "top ten" games.
Randy Beverly, Executive Producer, Disney Interactive.
Evan Birkby, Manager of Quality Assurance, Electronic Arts.
Raymond Boylan, World Wide Director of Quality Assurance, Mattel
Interactive.
Beverly Cambron, Founder Rocco Media.
Dustin Clingman - Professor of Game Development, Full Sail Real World
Education & Founder of Perpetual Motion.
Brett Close, Technical Director, EA / DreamWorks.
Troy Dunniway - Game Design Lead for Microsoft Games.
Bran Kelly - Chief Technical Officer & Vice-President, Tremor Entertainment.
Perry Rodgers, Executive Producer, WildTangent.
Matthew Scibilia - Director of Art & Co-founder, Big Sky Interactive.
Jason Spangler - Director of Technology, EA / Origin Systems.
Murray Taylor, Studio Head/Worldwide Art Director, Infogrames Entertainment.

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