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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Divine Divinity' - Update Patch Available NOW

by Rainier on Sept. 20, 2002 @ 10:20 p.m. PDT

Larian Studios' Divine Divinity Website now offers a "hotfix" patch for their newly-released RPG which brings it up to version 1.31. The patch offers a host of bug fixes, as well as some feature changes. The patch is available for the English. French, and German versions of the game. Read more for detailed fix list and links where to grab all version ...

Get the English v1.29-v1.31 Divine Divinity fix off Worthplaying (3.4mb)

Get the French v1.29-v1.31 fix off the Larian page (3.4mb)

Get the German Patch5 off the Larian HomePage (3.4mb)

Get the German v1.1-v1.31 fix off the Larian HomePage (25mb)

 

Feature changes

  • Quicksaves now alternate between 1 and the MaxQuickSaveAmount setting in config.lcl which by default is at 2 but which can be increased to any number if you want a number of sequential quicksaves. To increase the setting – open the file config.lcl in the folder where you installed Divine Divinity, and add the line MaxQuickSaveAmount # with # being the maximum amount of quicksaves you want.
  • Boss monsters and monsters have become easier on the “easy level”. Damage done by boss monsters on normal level has been reduced a bit
  • Included several optimizations that make the game more responsive
  • Added error logging in error.txt file
  • Switched from jpg to png for screenshots
  • Prevent quicksaving when you are dead
  • Game gives warning when color depth is not 16 bit since this seems to cause a lot of problems on some systems.
  • Saving now first happens to a temporary folder and only when it is completely successful does it remove the previous savegame that is being overwritten (if there is one)

Bugfixes

  • Internationalized game so that the same executable patches work on different language versions from now on. (There is still a difference between Unicode and non Unicode versions however)
  • Fixed bug which would cause negative resistances if you unequipped an item which gave you a boost to magical barrier without actually having learnt the skill.
  • Fixed bug where you would consistently get increasing resistances if you learned the resist magic skill and saved/load all the time, eventually leading up to corruption.
  • Autofix for corrupted resistances.
  • Fixed bug which would cause a crash when highlighting a npc at the moment you get teleported.
  • Font fixes for French letters
  • Fixed bug which would cause the game to crash if a leadershipped creature would fight at a certain distance from the player
  • Fixed bug which could cause occasional crashes when loading partymembers
  • Got rid of bug which would case maps not to switch when a partymember was occupied.
  • Partymembers now defend themselves and they do not clear the shroud anymore.
  • Rare problem leading up to crashes during mapswitches is now solved
  • Fixed memory leak in scrying scenes
  • Solved “Verdistis” slowdown problem

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