REAL WAR: ROGUE STATES offers 14 new single player missions, 20 new skirmish maps, and a host of new multiplayer options.
Players have access to a new Artificial Intelligence (AI) system called "advanced orders." Players will be able to order individual units to perform very specific tasks such as destroying only anti-aircraft emplacements, or sabotaging specific types of buildings, or only destroying power depots. Units will carry out these specific tasks without further input from the player, until new orders are given.
Players will also have the ability to give orders to units before they arrive on the battlefield. Thus, units will not stand idle at the base awaiting orders. These improvements will be extended in skirmish mode, where gamers can play scenarios which feature different rules of engagement. These include air-only maps, maps that include or exclude nuclear weapons and special forces such as terrorists, and maps which develop advanced tactics which can be used in multiplayer games.
REAL WAR: ROGUE STATES also dramatically expands the multiplayer mode and will offer players the ability to team up and share control of the same force with one player controlling air units and the other player controlling ground forces.
History of REAL WAR
In 1997 Cornerstone Industry, Inc., a Virginia-based defense contractor for the Joint Chiefs of Staff, was asked to create a computer game to teach "joint doctrine." Joint doctrine is the military term for the guidance on how to coordinate war operations across all branches of the military (Army, Navy, Air Force and Marines). After two years of development, the game "Joint Force Employment" was released and is presently being used at military colleges such as U.S. Joint Forces Staff College, Joint Special Operations University, and Air University.