Post Mortem’s story begins when Gus Macpherson, an American detective who decided to move to Paris, is hired by a mysterious and sensuous woman to find out who murdered her sister and her brother-in-law. It seems that both have been beheaded in a ritualistic way in a chic hotel room. The women claims that the police are bungling the case and that she would feel better if someone else was handling it.
“With Post Mortem we tried to tell a story that would both be imaginative and historically accurate,” stated Stephane Brochu, Lead Designer, Microïds. “We also veered away from the traditional static adventure genre by having a more dynamic action-driven scenario. The player will find himself driven by the need to discover who is behind the series of murders rather than exploring new areas.”
- First-person perspective
- 20 3D real-time characters
- Over 15 hours of gameplay
- Non-linear storyline offering different paths for the completion of the case
- Multiple endings
- Natural Dialog Engine. This tool takes away the whole linear concept behind traditional conversations in adventure games. As a result it is thus possible that the player will find himself in front of somebody who just refuses to talk to him. It is up to the player to find a way out of this situation.
Post Mortem will be released this fall.