"War of the Monsters is the classic, giant interactive monster movie that players have always dreamed of, but never had, until now," said Ami Blaire, director, product marketing, Sony Computer Entertainment America. "With the innovative two-player split screen that merges into one when opponents fight in close range, fully interactive and destructive environments, and big monster movie feel, War of the Monsters breaks through traditional fighting game boundaries."
Players can choose from 10 unique monsters equipped with special short and long range attacks, including Congar, a super gorilla with a sonic roar, Ultra V, a giant space age robot with an energy sword, and Preytor, a huge flying mutant mantis with piercing appendages. A two-player split screen dramatically merges into full-screen action as combatants approach one another, for a truly unique gaming experience.
In each of the 13 fully destructible and interactive environments set in locations such as thriving cities, an airfield, and a volcanic island resort, players can scour the battlefield for weapons such as steel girders, army tanks and radio antenna to bring down buildings or opponents. Thunderous uppercuts, grappling moves, combos and countless weapons add to each furious battle set to an original epic musical score. Environmental attacks, such as tidal waves and earthquakes, can also be triggered in battles to surprise and dominate opponents.
Gamers can clash in intense battles with up to three opponents at once, either against three CPU-controlled monsters in single-player mode, or challenge a friend and two CPU-controlled opponents in two-player mode. Additional monster "costumes," mini-games such as dodge ball and multiple gameplay modes including Adventure, Free-for-All, Elimination and Endurance extend the replay value of War of the Monsters and provide numerous opportunities to revel in triumph for total supremacy.