Soon, EverQuest Online Adventures will bring PlayStation®2 computer entertainment system owners into a fantasy world where dragons are real and magic is a way of life. But before you enter this world, you'll be given the chance to create your character. The world is filled with quests that are different for each individual race, and the story you live will be determined by the race and class you choose for your online persona, so it is important to know a little background.
Part one of this two part series explores the races in EverQuest Online Adventures. Part two will follow next week and profile the many classes you can choose and starting stats.
Barbarians are the hardy stock of Northmen from which all humans originated. They are the fierce, steely warriors of legend. Barbarians can be Rogues, Shaman or Warriors.
The Dark Elves are unrivaled in their cunning, wit, and malevolent drive to fulfill their unquenchable desire for personal power. Dark Elves can be Clerics, Enchanters, Magicians, Necromancers, Rogues, Shadowknights, Warriors, or Wizards.
Dwarves are a stout and hardy race whose temperament is jovial, though stubborn and unforgiving when crossed. Dwarves can be Clerics, Paladins, Rogues, or Warriors.
The Elves of Tunaria are intelligent, wise and charismatic beings that hold the delicate balance of the natural world as sacred above all things. Elves can be Bards, Clerics, Druids, Enchanters, Magicians, Paladins, Rangers, Rogues, or Wizards.
Erudites, otherwise known as the High Men, are peerless in their affinity and mastery of the arcane sciences. Erudites can be Clerics, Enchanters, Magicians, Necromancers, Paladins, Shadowknights, or Wizards.
The Gnomes of Klick'Anon are a carefree race. They are masters of ingenious design and creativity. Gnomes can be Clerics, Enchanters, Magicians, Necromancers, Rogues, Warriors, or Wizards.
Agile and light of foot, Halflings are a friendly, jovial race that has an oftentimes-dangerous thirst for mischief and adventure. Halflings can be Clerics, Druids, Rogues, or Warriors.
Humans of the east tend to be drawn into the paths of the shadow, often binding themselves to the forbidden dark arts. Humans of the east can be Bards, Clerics, Enchanters, Magicians, Necromancers, Rogues, Shadowknights, Warriors, or Wizards.
Humans of the west are the most versatile in their innate knowledge of magic, faith, and the sword. Humans of the west can be Bards, Clerics, Druids, Enchanters, Magicians, Monks, Paladins, Rangers, Rogues, Warriors, or Wizards.
Trolls are vile creatures ruled by feral and vicious instinct, making them the wholly unpredictable and savagely cruel predators of Norrath's swamps. Trolls can be Shadowknights, Shaman, or Wizards.
About EverQuest Online Adventures
As a console RPG, EverQuest Online Adventures focuses on exciting combat, questing and unparalled character development. Combat is fast and tactically rich, with each monster posing a unique challenge for the player. The enormous gameworld offers gamers more than 323 square miles to explore and is filled with compelling quests and intriguing subplots. With 9 races and 14 player character classes to choose from, gamers enhance their characters by discovering items and unlocking secret abilities.
Using the PlayStation 2 system's Network Adaptor, EverQuest Online Adventures connects seamlessly via modem or broadband to the Internet, directing players to dedicated EverQuest Online Adventures servers. Gamers simply insert the disc and the adventures of Tunaria are just a few button pushes away.
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