"When we started out on the development for Burnout 2 we focused on bringing the fastest and most exciting racing experience to the PlayStation 2, and we had no plans to develop the game for other consoles," commented Alex Ward, Creative Manager, Criterion Games. "We are a small but extremely talented team who has dedicated their time and energy on getting the absolute best out of the PlayStation 2. Since the release of the game, last October, we've been really bowled over by the number of awards and fantastic reviews that Burnout 2 has received across the world. We have also been absolutely deluged with requests from the media and consumers alike to develop versions for Xbox and Gamecube. It has been an incredible response.
So, we're really excited to be able to confirm to Xbox and Gamecube gamers, that they can look forward to Burnout 2 on their consoles this Spring. We'll be putting all the resources and dedication of the Burnout Team to make these the best driving games available for these consoles."
The sequel to Burnout, which was originally launched in November 2001 to universal acclaim from media and consumers alike, Burnout 2: Point of Impact delivers an incredibly fast and high-action driving experience, with vastly improved gameplay, new game options and bigger, better and more insane crash carnage. Burnout 2: Point of Impact boasts larger tracks, fully tuned-up custom motors and all-new thrilling crashes. Reckless driving is rewarded with an improved Burnout meter: take to the air, slide through corners or swerve to avoid a near head-on collision to fill the meter before unleashing an adrenalin fuelled power surge. A new points system allows you to unlock challenges and modes throughout the game.
Burnout 2 includes modes such as 'Pursuit', which allows drivers to race a police car in hot pursuit of opponents whilst attempting to ram them off the road. The brand new "Crash" mode allows drivers to perform the most insane crashes and incredible pile-ups ever seen in a video game.
"Burnout 2: Point of Impact enjoyed fantastic reviews and praise the world over. Its success was secured partly because it built on the qualities of its predecessor in every way. It pushed the whole gameplay experience to an entirely new level," said James Sheahan, European Brand Manager. "With modified cars and more than 600 miles worth of expansive and challenging tracks and challenges as well as some awesome new modes, Burnout 2 leaves the competition for dust. Xbox and Gamecube gamers have a reason to be very excited."
Burnout 2: Point of Impact will be available on XboxTM and Nintendo GamecubeTM in Spring 2003. For more information on Burnout 2: Point of Impact, please visit www.acclaim.com.