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Highland Warriors

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Strategy

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Highland Warriors' - Screens

by Rainier on Jan. 19, 2003 @ 3:54 p.m. PST

The ATLAS 3D graphics engine was developed by Soft Enterprises and offers a 3D experience never rendered so successfully in RTS games. Burning buildings and mounted cavalry utilize over 7000 polygons, trees sway in the wind, and everything from windmills to rabbits have real-time shadow effects.

Other Features:

  • Climate is a variable weapon, changing before a player’s eyes.
  • Units can be strategically upgraded making them experts at a particular task.
  • Each clan has its own hero with special talents as well as the ability to make the Units around them better, or in some cases worse.
  • The Heroes have passive and active magic abilities. Some of the Units have special abilities as well; Druids become invisible, Wizards teleport and Sorcerers have the power to cast spells that cause absolute destruction.
  • Highland Warriors will be available in retail stores in early February, 2003. In the US it is priced at $49.99. It’s available for pre-order online at Databecker.

A complete demo is available on the Worthplaying fileservers.


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