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Strike Fighters: Project 1

Platform(s): PC
Genre: Simulation
Publisher: Strategy First
Developer: Third Wire Productions

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'Strike Fighters: Project 1' - Service Pack 1 Available NOW

by Rainier on Jan. 21, 2003 @ 2:47 p.m. PST

Get the 'Strike Fighters: Project 1' Service Pack 1 off Worthplaying (3mb)

USA Link <--> European Link

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Get the 'Strike Fighters: Project 1' Service Pack 1 off Strategy First (3mb)

Service Pack 1 features :

  • Native support for NaturalPoint trackIR GX has been added. Please visit their website at http://games.naturalpoint.com to download the interface program. You must have NaturalPoint software open before starting Strike Fighters.
  • All new set of special effects, produced by Scott Gentile exclusively for Strike Fighters, has been added.
  • Padlock key now toggles correctly even after using a snap view key.
  • Snap View Up key (keypad 5) may be combined with other snap view keys to give intermediate look up view in any direction.
  • AI wingmen will now jettison air-to-ground ordnances when engaging in a dogfight.
  • RWR display (available only in F-4E cockpit) works correctly now.
  • Roll rate has been increased for all aircraft.
  • Debriefing Log no longer groups multiple cannon hits into a single line entry; each individual cannon hit is now recorded separately.
  • Debriefing Log now shows correct number of rounds fired from multiple cannons.
  • Campaign no longer assigns night missions to day-only fighters (F-100 and A-4).
  • Following three additional services have been added: German Navy (Marinefliger), Royal Australian Navy, and Argentine Navy.
  • C-130 landing gears will now extend correctly.
  • Tu-22 having incorrect afterburner thrust value has been fixed.
  • B-57 Canberra bombers now carry wingtip tanks correctly.
  • Load out screen can now handle internal bomb bay with multiple bombs properly.
  • Overall stability of the game has been improved.
  • R and Shift-R no longer crash the game in Dogfight multiplayer mode.
  • The Multiplayer Co-op mission briefing now displays the correct mission type.
  • Players now start out closer in Multiplayer Co-op mission.
  • The Multiplayer Dogfight Hangar screen now shows the correct aircraft image.
  • Exiting a Dogfight multiplayer game now shows a more detailed debriefing.
  • The wait time for client launch in the Game Spy Arcade has been increased.
  • AAA and SAM units now show up properly.
  • Skip to next encounter (Alt-N) always returning "Enemies are near!" bug is fixed.
  • Aircraft upgrade text now shows up on the Campaign debriefing screen.
  • Mercenary campaign now saves the available funds correctly.
  • Mercenary campaign no longer receives automatic aircraft upgrades; you now must purchase your new aircraft on the load out screen instead.
  • Load out menu flickering on some video cards has been fixed.
  • Campaign start screen crashing to desktop on some sound cards has been fixed.
  • VMFA-531 campaign erroneously "upgrading" to F-100D has been fixed (already affected campaign must be restarted from the beginning).
  • Menu music volume no longer returns to default setting after exiting flight.
  • MiG-17F having incorrect engine thrust value has been fixed.
  • All rocket pods are now aligned better with A2G gun sight.
  • A-4B/C/E 3D external models with misplaced polygon on the fuselage have been fixed.
  • Aileron response to input has been improved for all aircraft.


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