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No 'Unreal II' Demo, But Video Demo Instead

by Thomas on Jan. 27, 2003 @ 11:57 p.m. PST

The official boards for Unreal II is updated with some info regarding an upcoming video demo instead of a real demo for Unreal II. Here you have the cut and past:

As much as we'd like to create a 'true' demo, it's simply not possible. Legend have moved on to other projects and the production of a demo - even from already existing levels would require time and effort that we just don't have. It would then have to go through QA - another organization that is working on other projects and cannot dedicate time to a UII demo. It's all about the allocation of 'assets'.

However, as I mentioned above, we plan to put something out that as you say - will allow people to see what the game looks and plays like without any editing or 'tricks'. Raw gameplay.

It's going to be hard to get this video out before launch (the game will be on shelves on the 4th (USA), 7th (Europe)), but I hope that we have it online before too long. We'll try to spread it as far and wide as we did the UT2003 demo.
The official boards for Unreal II is updated with some info regarding an upcoming video demo instead of a real demo for Unreal II. Here you have the cut and past:

As much as we'd like to create a 'true' demo, it's simply not possible. Legend have moved on to other projects and the production of a demo - even from already existing levels would require time and effort that we just don't have. It would then have to go through QA - another organization that is working on other projects and cannot dedicate time to a UII demo. It's all about the allocation of 'assets'.

However, as I mentioned above, we plan to put something out that as you say - will allow people to see what the game looks and plays like without any editing or 'tricks'. Raw gameplay.

It's going to be hard to get this video out before launch (the game will be on shelves on the 4th (USA), 7th (Europe)), but I hope that we have it online before too long. We'll try to spread it as far and wide as we did the UT2003 demo.
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