Archives by Day


'World In Flames' Announced

by Thomas on Oct. 21, 2003 @ 1:29 a.m. PDT

Matrix Games and Australian Design Group are pleased to announce that the international award-winning wargame World In Flames will be faithfully adapted for computer play. Unlike many other World War II wargames, World In Flames covers every unit in every theater of operations, making it possible to play out all of World War II in a single unified game system.

During its illustrious history, the World In Flames system has been honored with Game of the Year, State of the Art, Best 20th Century Game and Game of the Decade awards. Since its initial release, World In Flames has been supported by numerous updates, expansion and new editions incorporating countless hours of playtesting.

David Heath, Director of Operations at Matrix Games, said, "World In Flames stands as a benchmark for large scale World War II wargames – a system which puts the entire war in the player's control without surrendering detail and historical accuracy. We're very excited to have the opportunity to bring this classic to computer wargamers around the world."

Harry Rowland, Managing Director of Australian Design Group, said "We decided some years ago that it was time to bring World In Flames to the computer. Matrix Games has been working with us on an excellent adaptation of Empires In Arms and we are confident they will do a great job with World In Flames as well."

World In Flames is a strategic level game of World War II. The major powers are played by 2-6 players who seek to improve on the performance of their historical counterparts.

Game Features

Faithful adaptation of the latest Deluxe version of World In Flames

Network play

Play by Email support

Intelligent computer opponent

Many optional rules and game system enhancements

blog comments powered by Disqus