Archives by Day

March 2024
SuMTuWThFSa
12
3456789
10111213141516
17181920212223
24252627282930
31

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Climax' To Develop 2 New Titles For 'Fluent Entertainment'

by Rainier on Nov. 12, 2003 @ 11:10 a.m. PST

Climax today reaffirmed its position as one of the most ambitious video game developers in the industry after striking a development agreement with leading international developer and publisher Fluent Entertainment. Under the agreement Climax will develop two new games for Fluent Entertainment, one at its London office and the other at its Solent studio.

Highlighting Climax’s on-going commitment to expanding its portfolio of business partners, this deal marks another significant step forward for the innovative developer and underlines the company’s growing stature within the development community.

“We are delighted to be working with Fluent Entertainment on these exciting projects” confessed Karl Jeffery, CEO, Climax. “Much like us, Fluent is a highly ambitious company founded on a wealth of experience and we’re looking forward to nurturing a strong relationship.”

Karl Jeffery continued: “Fluent recognized that we have invested heavily over the past few years in future technologies and creative talent and it’s a great credit to the drive and determination of the entire Climax team that we are working on these exciting projects.”

“Forging strong relationships with top developers is extremely important to Fluent and its growing stable of award-winning releases,” said Dominique Bourse, Fluent Entertainment’s Chief Executive Officer. “We are very pleased to formalize this exciting development relationship with the talented and innovative team at Climax.”

Further information about the titles will be revealed soon.

Related articles, Click here!

blog comments powered by Disqus