All actions take place on a huge territory 25x25km. Due to such size of the territory we introduce different kind of vehicles such as helicopters, different types of cars, tanks and motorboats. All of them are drivable. In the world of Xenus everything costs money, so you have to buy a vehicle you are going to use or take it for a rent. You also need to purchase weapons, ammo, gasoline, etc. For each accomplished mission for a specified force player earns some money. Considering complex interrelation between forces it becomes possible to add a strong RPG element in the game. The player has got 20 different parameters that may be enhanced during gameplay. A lot of NPC and dialogs, nearly 20 types of weapons with wide possibility to upgrade each one and nonlinear plot can also be mentioned. As for the multiplayer mode, it includes cooperative, CTF, death-match and others. Cooperative mode is a variant to play through single-player missions. You may play over LAN and Internet. The game supports in-game GameSpy browser.
Xenus is based on powerful in-house developed Vital Engine 2. The main features of the engine are:
Unique technology of rendering huge (but very detailed) territory 25x25km.
Skeleton animation with blending between up to 3 bones.
Multilayered textures 512x512.
5000 faces per character.
View-independent progressive mesh for models and view-dependent progressive mesh for level geometry.
Rigid body physics comparable with Math Engine and Havok (a set of predefined models: car, helicopter, box, player).