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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Hidden & Dangerous 2' - Update Patch Available NOW

by Rainier on Nov. 4, 2003 @ 3:08 a.m. PST

Hidden & Dangerous 2 puts you in charge of a squad of lethal SAS troopers. Set over European, African and Asian continents and reflecting the theaters of war where the SAS operated, Hidden & Dangerous 2 will be every bit as groundbreaking as the original game. Illusion Softworks released promised patch for their tactical action/strategy bringing your retail game to v1.02. This upgrade adresses a ton of single & multiplayer issues, as well as some general game improvements (thanks jd/tiscali). Read more for detailed fix list & download links ...

Get the Hidden & Dangerous 2 v1.02 patch off Worthplaying (24mb)


  • Please visit: to check if your server will allow client CD-key validation. Please visit this site if you are receiving errors when trying to connect or if you are not able to connect at all.
  • The winning team in Occupation mode is no longer only determined by the number of points but also by the complete occupation of a map.
  • Objectives are no longer completed when the point limit is reached.
  • Fixed - crash caused by quick disconnecting and reconnecting.
  • Fixed - crash caused by throwing a defensive grenade and then disconnecting.
  • Fixed - bug involving First Aid kits usage on client computers.
  • Fixed issues involving CD validation for players using the same name.
  • New message box is shown when it is not possible to validate the CD key.
  • A folder name is no longer used for a map name in the internet game.
  • The “Listplayers” command functionality has been improved.
  • Different language versions on server and client computers no longer cause all styles of internet games to be displayed only as “Deathmatch”.
  • CZ4_MP map spawn points have been fixed.
  • The CD key validation system has been improved by using the UDP protocol.
  • Fixed – invisible players.
  • The kickplayer “playername” command has been fixed.
  • Fixed – spawn zones becoming inactive on maps before they should.
  • The VIP player is no longer incorrectly assigned to non VIP players
  • The VIP player is no longer inappropriately shown on the map of the server computer when another multiplayer mission is loaded.
  • Mission items are no longer invisible on client computers for the first round of multiplayer games.
  • The "Restore internet servers" command has been fixed.
  • The Axis tank in Operation Nomad: Whiskey Bar has been fixed so that it can now turn.


  • A bug involving changing the pose to ‘stand’ whilst in the tactical map has been fixed.
  • A bug relating to displaying the Crosshair information for using a vehicle and then switching to the tactical mode has been fixed.
  • Various problems with team commands menu have been fixed.
  • The roll-menu for the Junkers 88 has been fixed.
  • Various problems in first-person view while switching items have been fixed.
  • Fixed - crash when destroying the aircraft parts boxes in Burma 1, then loading the game and destroying them again.
  • Fixed - crash involving the motorcycle being destroyed.
  • Player AI stealth bar now reacts when throwing grenades or shooting.
  • Fixed - crash bug involving spotting a dead dog after loading a save game.
  • The crosshair for tank machineguns has now been disabled.
  • Fixed - crash involving loading a game after throwing a grenade.
  • Various key mapping problems on some configurations have been fixed.
  • Soldiers no longer get stuck in some objects or walls when trying to go round them.
  • Fixed - issues relating to equipping new soldiers in the reinforcements menu have been fixed.
  • Fixed - occasional crash when exiting the soldier equipment menu.
  • Records in Diary have been fixed.
  • Agent Salter’s dialogue synchronisation in Operation Challenger: Estate Agent has been fixed.
  • A problem related to not completing the mechanic’s objective in Operation Nomad: Guests has been fixed.
  • Sygurd’s cottage dialogue synchronisation in Operation Snowball: Rendezvous has been fixed.
  • The Mission Failed cutscene in Operation Challenger: Babes in the Wood has been fixed.
  • Fixed – issues relating to displaying enemy soldiers when in Tactical Mode.
  • Fixed – issues relating to the SAS soldiers’ sight in tactical mode has been fixed.
  • Other minor issues have been fixed
  • The calculations of the visibility meter have been improved.

Other improvements:

  • Game Pause notification added.
  • Enemy dispersion in medium difficulty has been increased.
  • Enemies are now ‘more human’ in their bazooka handling ability.
  • New default keyboard settings (WASD) have been added.
  • Multiplayer: Medics (players with higher FIRST AID skill greater than 50%) can see other team mates’ health status.
  • Singleplayer: SAS soldiers can now heal themselves (dependent on the Medic skill rating).

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