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Warlords IV: Heroes of Etheria

Platform(s): PC
Genre: Strategy
Publisher: Ubisoft
Developer: Infinite Interactive

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Warlords IV: Heroes of Etheria' - Update Patch Available NOW

by Rainier on Nov. 5, 2003 @ 9:40 p.m. PST

Get the Warlords IV: Heroes of Etheria v1.01 Patch off Worthplaying (2.5mb)

The patch fixes for the following problems:

  • On some Huge maps (Sirian's Crossing in particular), setting a very long movement path that criss-crossed back and forth across the map could cause a crash.
  • Under certain circumstances, Hotseat games would lock up upon completion
  • Campaign progress was being saved incorrectly during multiplayer Campaign battles (usually but not always after a game was reloaded)
  • Movement spells were having no effect on waypointed groups when they arrived in their target cities.
  • Setting a side to random could result in remote players starting with a razed capital in multiplayer (on very slow connections only)
  • Groups could sometimes become invisible in multiplayer after leaving a city.
  • The Scouting skill was behaving incorrectly for seeing into ruins.
  • Very occasionally when a group of mercenaries joined a crowded city, some of the mercenaries would not appear (though they would still take your gold)

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