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MoH AA: Breakthrough - Update Patch Available NOW

by Rainier on Dec. 10, 2003 @ 11:54 a.m. PST

EA has released a new patch for their WWII First Person Shooter Medal of Honor: Allied Assault Breakthrough. This upgrade brings your retail game to v2.40b and adds 2 new multiplayer maps (Bizerte Fortress and Stuckguter), as well as the new Italian Breda Heavy Machine Gun, several new multiplayer skins, Pixomatic support, and several game tweaks and bug fixes (thanks 3DGamers). Read more for detailed fix list and download links ...

Get the MoH AA: Breakthrough v2.40b patch off Worthplaying (35mb)

This patch requires the previous installation of:

  • Medal of Honor Allied Assault
  • Medal of Honor Allied Assault Breakthrough

This readme file contains last minute information that did not make it into the manual, as well updated information specifically concerning the patch.

Six new Multiplayer skins have been added:

US - General Wheathers
US - II Corps Tank Commander
US - II Corps Infantry
UK - 10th Corps
UK - 8th Army
IT - Paracadutista Militare

Two new multiplayer maps have been added:

  • Bizerte Fortress (mp_Bizertefort_obj) Game Modes available: Deathmatch, Team Deathmatch, Objective
    • Push forward into the gem of Tunisia, Bizerte. Root out the Axis positions and help bring freedom into Africa. Battle in the streets near the canal, root enemies out of the ancient fortress, or jump on to the mortar and machine gun nests and rain fire down on the enemy!
  • Stuckguter (mp_Ship_lib) Game Modes available: Deathmatch, Team Deathmatch, Liberation, Objective
    • Stuckguter, a German cargo ship, is being raided by the Allies. Their precious munitions cargo must be captured, along with all hands! But use caution, the Axis are going to want prisoners as well, so they can determine who leaked their location.

New Mutliplayer Weapon:

Italian Breda Heavy Machine Gun –
URGENT NOTICE: The Breda heavy machine gun replaces German STG for all Italian infantry. This weapon uses a thicker 8mm bullet and weighs nearly 20 lbs.

Modheight2 command added for mod makers.

Pixomatic

Medal of Honor Allied Assault(tm) Breakthrough now incorporates Pixomatic created by Rad Game Tools, Inc. To enable this feature, choose the Pixomatic shortcut from the Start Menu.

Pixomatic console commands:

r_usepixo [0|1|2|3]
0 - use HW
1 - use Pixomatic
2 - use Pixomatic stretched horizontally and vertically
3 - use Pixomatic stretched vertically

For example, from the console you should be able to:

r_usepixo 2
vid_restart

This will restart the renderer in Pixomatic mode.

Manual Addendum

New Multiplayer Weapon:

Mines (this was new to Breakthrough 1.0, however not described in the manual):
Mines are a new weapon available to the infantry of all nations. Soldiers selecting Mines will be armed with a minedetector and a complement of four
mines. By pressing fire with the minedetector equipped, soldiers are able to lay down mines in any loose surface (sand, rubble, dirt, etc). If an enemy
player steps on a mine, the mine owner will get the kill. The minedetector can be used to detect the mines placed by enemy players. In addition to the
minedetector and mines, soldiers will be equipped with a pistol for urgent self defense.

Known issues: The Mines may not work correctly in non-Breakthrough maps.

Patch Fixes

  • Palermo's Objective mode has been tweaked to make things easier for the Axis side. It was previously nearly impossible for them to win.
  • Anzio Beach's sandy beach has been fixed. You can now lay mines anywhere on the beach.
  • Voting for bogus cvar values will now be rejected.
  • Improved functionality when using rcon commands with variables with spaces (e.g. "John Baker" would only process as "John").
  • Banning rifles now works - unless all weapons have been banned, then rifles will be unbanned.
  • Reloadmap can only be done as a serverside command.
  • cl_playintro no longer causes problems with sv_pure.

Advanced User info

This information was left out of the original readme that would be useful to advanced players. These features exist in Breakthrough 1.0.

Battlechat Macros

As an aid to players trying to coordinate team play, several macros have been built into the chat parser for Breakthrough. The following strings will be replaced with dynamic text depending on the current state of the player saying the string:

$c - The player's current condition ("almost dead", "slightly wounded")
$d - The direction the player is currently facing ("North", "South West")
$l - The location in the map where the player is ("North West corner", "East
side")
$n - The teammates that are near the player ("General Wheathers and Fritz")
$w - The player's current weapon class ("rifle", "sniper")
$r - The distance from the player to whatever's in the player's sights ("85
feet")
$a - The name of the person the player currently has in his sights ("Die
Commandant")

For instance, if a player said "I'm with $n at the $l" then everyone would hear "I'm with General Wheathers and Fritz at the East side." If the player said "I can see the enemy $r to the $d" then everyone would hear "I can see the enemy 100 feet to the East". These macros are mostly intended to be placed in a bound alias, so that players can coordinate movements in team on team games with a simple key press.

The distances, by default, are given in feet; but by setting g_qunits_to_feet to zero (0) the results of $r will be given in meters. The battlechat macros can be disabled on any particular server by setting g_chat_expansion to zero (0).

Mappers who want to extend the $l macro can place info_landmark entities in their maps and make sure that the "landmark_name" attribute is set to the value
they want to appear when players near the landmark use the $l macro.

Map Design and Mines

Specifically, landmines can only be placed on shaders who have a "surfaceparm" value that is set to one of the following values:
paper
dirt
grass
mud
puddle
gravel
sand
foliage
snow

For instance, the following shader would allow players to place landmines in it (as it uses the "grass" surfaceparm):

textures/it_terrain/it_t_grass01d-01ab
{
qer_editorimage textures/it_terrain/it_t_grass01d-01ab.tga
qer_keyword italy
qer_keyword terrain
qer_keyword grass
surfaceparm grass
{
map textures/it_terrain/it_t_grass01d-01ab.tga
nextbundle
map $lightmap
}
}

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