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Squad Assault: West Front

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Strategy

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'Squad Assault: West Front' - Update Patch Available NOW

by Rainier on Dec. 12, 2003 @ 11:16 a.m. PST

Get the Squad Assault: West Front v1.30 (US/UK) patch off worthplaying (12mb)

Version 1.30 Fixes

- Tank pathing though waypoints fixed
- Orders Menu Dropping Down over IN Game UI
- Luzerne map Typo on the German briefing
- Brit & Canadian 3 & 2 Inch Mortars Won't Fire
- Fixed problem with new nationalities
- Redundant screen fades entering 3d
- Hand to hand combat not deadly enough
- All Inf. AT weapons reload to fast
- Mouse over highlighting works if the unit markers are off
- Set the max height to 100m
- Performance increases on ALL machines
- Camera pans at windows edge with right mouse button held down
- Smoother animations
- Tree LOD's adjusted for game speed
- Speed up camera movement
- Vehicle main arm machine gun fix
- Vehicle overruns adjusted
- New Merville Map
- Left Arrow or "Q" key: Turn Left
- Right Arrow or "E" key: Turn Right
- Home or "D" key: Strafe right
- End or "A" key: Strafe left
- Right mouse button held down swivels camera, changes camera axis, and pans camera when held at left and right edge of screen.
- Reversed Mouse wheel moves camera up and down.
- Order menu appears near mouse pointer when activated
- Hand 2 hand combat is more lethal
- When you save a game it does not start using that new file by default. If you want to do that once you save you have to exit and restart the new saved game
- App should not leave the file mikebug.txt in the install directory
- Reduced protection values in buildings


Version 1.10

New stuff

In Game tool bar has a new button, O for the orders menu
Tool bar buttons stay red when the UI item is off
Updated 2 minute timer display
Updates to 2D map
Updated chat display

Fixes

Medal of Honor can now be awarded
2 minute warning should be fixed in all ops and campaigns
2 minute warning display should be fixed
Complete adjustment of hit probability for all vehicles
Black Screen in campaign game should be fixed
European Keyboards should be supported
Unit doubling with back and forth screen toggle on task force screen
Chat overwrite of tool bar should be fixed
The AI mortar and artillery spotting bug is fixed
Frame rate boost of up to double the previous frame rates on high end machines
LOS file tune up for hieght of brush and other medium height objects
Camera is not locked at the start of the scenario and does not auto lock when
switching from group to group and soldier to soldier.
The Y Key locks the camera on a selected group
The H key locks the camera on a selected soldier
Hide and Ambush orders show correct colored arc in squad monitor
Tune up of Hide and Ambush orders
The hot key problem with the cursor over the UI is fixed
Adjustement to the 251/16 Flame Thrower Halftrack covered arc
The scenario editor requires 20 deployment squares per side to validate a
scenario

Minimum Specs

P III 800
256 megs of ram
3d Video card with 32 megs of ram on the video card.
DirectX 9.0
Microsoft compatible mouse
950 megs of free disk space on the hard drive

Camera Key Controls:

Up Arrow or "W" key: Move Forward
Down Arrow or "S" key: Move Backward
Left Arrow or "A" key: Turn Left
Right Arrow or "D" key: Turn Right
Home or "Q" key: Strafe right
End or "E" key: Strafe left
Page Up or "R" key: Increase Altitude
Page Down or "F" key: Decrease Altitude
Insert or "T" key: Camera looks up
Delete or "G" key: Camera looks down
Y Key: locks the camera on a selected group.
H Key: locks the camera on a selected soldier
Shift + camera key: Move faster
Control + camera key: Move slower
] : Soldier view shifts to next soldier in group
[ : Group view shifts to next group
: Group view moves down the group list
+ Shift: group view returns to last group in group view

Other Camera Controls:

Mouse wheel click locks camera in 3rd person and group view.
Double click on a group icon moves camera to view group center with the camera
staying at the same height and 50 meters behind the selected group.
Double clicking a soldier weapon in the soldier monitor takes the camera to
selected soldier 3rd person view.
Right mouse button held down swivels camera and changes camera axis.
Mouse wheel moves camera up and down.
The camera has a start position of 50 meters in height and 50 meters back from
the first group in the friendly sides group list.

Toggles:

Control + select multiple groups: multiple group select
P : Pauses Game, you may move the camera and issue orders
J : toggles jump map
O : toggles oders menu
L : Tree toggle eliminates tree render within 75 meters of camera
I : Message System on/off
U : InGame UI on/off
Space Bar : Shows all assigned orders waypoints and command radius of leaders

In Game Tool Bar

U : turns In Game UI on and off
J : turns Jump Map on and off
I : turns Messaging system on and off
O : Turns orders menu on and off

Mouse Commands:

Left mouse click held down and drag a rectangle to group select units
Left click on soldier: calls order menu
Left click on unselected group icon: selects group and calls order menu
Left click on selected group or group icon: third person view unless orders
menu is turned off in options
Right click: cancels order and or order menu
Mouse on screen top: Move forward
Mouse on screen bottom: Move back
Mouse on screen right: Strafe right
Mouse on screen left: Strafe left

End Game Commands:

ESC: Calls the Surrender Box in game
Alt+F4: Ends application.

Orders on menu and hot keys are:

Assault (Hot Key Z)-> troops stand up and move fast with no regard to enemy fire.
March (Hot Key X)-> troops crouch and move normal and will stop and return any enemy fire.
Caution (Hot Key C)-> troops go prone and crawl and will stop and return any enemy fire
Defend (Hot Key V)-> troops defend in the direction you stretch the defend arch and will only fire
at targets closer than the range of the defend arch.
Ambush (Hot Key B) troops ambush enemy units within 50 meters in the direction you stretch the defend arch.
Groups will only fire at targets closer than the range of the defend arc.
Hide (Hot Key N) troops ambush enemy units within 25 meters in the direction you stretch the defend arch.
Groups will only fire at targets closer than the range of the defend arc.
Smoke (Hot Key M)-> troops will lay down smoke in the area targeted.
Fire (Hot Key ,) troops will fire where the line is plotted to. The firing line is multi-colored. The line will show green for an unobstructed line of fire, yellow for a lightly obstructed line of fire, orange for a mostly obstructed line of fire and black for a totally obstructed line of fire.

Deploy (Hot Key .) Before you press the start button this order is active. You can move groups around inside your friendly deploy area by selecting this order.

Orders can be pre-assigned before you press Start(the bugle button)
Orders may be strung together as waypoints by hot key or orders menu selection of the order type and holding down the shift key.
Press the "Bugle" Button near the lower center of the screen to begin a battle.

The Button next to the "Bugle" with the rectangle and arrow brings up the 2D map.

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