Perimeter, created by Russian developer K-D LAB and due to launch spring 2004, is an original RTS game with a rich science fiction backdrop. The title has already attracted development acclaim for bringing unique gameplay strategies to the genre that will make players rethink their RTS gaming tactics. Perimeter also delivers stunning visual environments, thanks to a graphics engine that renders over 1 million polygons per second.
Says Gary Rowe, Codemasters' Head of Acquisitions:
"We're extremely pleased to further our ties with 1C Company. Perimeter brings fresh and innovative tactics to RTS gaming, something the genre currently is lacking and players are crying out for. This, coupled with an original science-fiction theme makes Perimeter a key PC title for Codemasters in 2004."
Perimeter's back story centres on various civilisations that have abandoned a dying Earth, each in search for a new home world. Gameplay sees players commanding these civilisations as they travel between planets, gathering energy resources to continue this epic explorative journey.
Gameplay is built on territory seizure, where players must terraform diverse landscapes in order to extract vital energy supplies. Energy reserves are required to power the player's structures, units and perimeter force field.
So, for the first time in RTS gaming, the landscape is a tactical participant in combat and base development and not just a static background, as players and indigenous natural forces fight to change the physical structure of the game world.
The energy drawn from a planet's surface enables players to build devices to collect further energy reserves, expand and defend their territory with a wide variety of units and structures, and ultimately have enough energy to activate a portal to transport them to a new world, one step closer to a new Earth, before other civilisations beat them to it.
The perimeter of the title is a huge domed impenetrable force field players can activate, for as long as their energy reserves last, when their captured land and structures come under attack from hostile aggressors. This conflict arises as players battle to draw as much energy as possible from the planet surface.
The use of the protective force field adds a new strategic element to gameplay.
Perimeter also allows players to instantly transform their units into different units, if enough energy is available. The game begins with three basic types: "soldiers", "officers", and "technicians". These can be morphed together in various combinations to create more powerful or specialised units, giving the player powerful tactical opportunities to adapt combat units to a particular situation.
Presenting an imaginative and fresh setting for RTS gaming with innovative play tactics in both single-player and online/LAN multiplayer games, Perimeter will be published by Codemasters in spring 2004 for PC CD. Sign up for new world colonization online at www.codemasters.co.uk/perimeter
*Global distribution excluding countries of the former USSR countries
KEY GAMEPLAY FEATURES:
- Brings fresh and innovative gameplay tactics to the RTS genre.
- Terraform planet surfaces to draw energy, changing the environment and map.
- Force field tactics – create an impenetrable shield to protect against enemy attacks.
- Transforming units – instantly morph units on the battlefield to more specialised types.
- Incredible visuals with an engine that renders over 1 million polygons per second.
- Engaging science fiction plot.
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