About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'MoH: Breakthrough' - Update Patch Coming Soon

by Rainier on Dec. 3, 2003 @ 10:28 a.m. PST

The official Medal of Honor Allied Assault Website has put up a new community update about an upcoming patch for EA's WW2 shooter MoH: Breakthrough. This patch will include two new maps, new weapons and address a few technical issues with the game (thanks Blues). Read more for a detailed list of what the patch will cover ...

Two New Maps:

Stückguter (mp_interdiction_lib) - The Allies have boarded an Axis cargo ship carrying V2 rockets and other armaments to southern Italy. The primary objective of the mission is to seize the boat and its occupants before it even leaves the dock. However, the Axis forces were tipped off to the Allies plan, sealed the outside doors to the ship, ambushed them from inside, and now a fierce battle rages inside the ship.

Bizerte Fortress (mp_bizerte_dm) - This is the old brick and mason city of Bizerte. The style is distinctly Muslim with arches and domes throughout. Building-to-building fighting rages thru the city streets as the Allied forces attempt to drive out the Axis soldiers.

New Skins

  • US - General Wheathers
  • US - II Corps Tank Commander
  • US - II Corps Infantry
  • UK - 10th Corps
  • UK - 8th Army
  • IT - Paratrooper
  • New Weapon
  • Italian Heavy Machine Gun - Breda replaces STG for Italian skins.

Bug Fixes

The following is a list of bugs that will be addressed in this new update!

  • Modheight2 command added for mod makers.
  • Axis side in objective mode on the Palermo map should be easier. They were previously nearly impossible to complete.
  • Mine laying on the beach in Anzio works (this is in DevTrack Bug 6957, but does not show up on the Patch 1 query)
  • When players vote by entering cvars (like frag count or time) entering in a bogus value (like "-9999") will be rejected instead of changing to some non-intuitive number. This also fixes some problems with exploits causing servers to loop.
  • Improved functionality when using rcon commands with variables with spaces (e.g. "Jack Skelington" would only process as "Jack")
  • Banning rifles now works - unless all weapons have been banned, then rifles will be unbanned.
  • Reloadmap can only be done as a server side command.
  • cl_playintro no longer causes problems with sv_pure.
  • Land sharking (aka Butt scoot; aka crab walk) fixed.
  • Level 1_3, m_Anzio, and m_Palermo have been recompiled with map fixes. The specific bugs are noted in DevTrack.
  • A player selecting mines now gets more pistol ammo. Optionally, servers can set an option "g_rifles_for_sweepers 1" to add a rifle to the minedetector loadout (and no extra pistol ammo).
  • Setting a game to g_no_seasick will disable the swaying camera in mp_ship. Changing this setting requires a map restart.

blog comments powered by Disqus