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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Star Wars: Knights of the Old Republic' - Update Patch Coming

by Rainier on Dec. 3, 2003 @ 3:44 p.m. PST

Bioware's Dave McGruther has put up a forum post announcing that they are working, and are almost finished, with their first patch (there was a beta patch released a few days ago) for Star Wars: Knights of the Old Republic. This v1.01 patch will mainly address issues with graphics cards, memory leaks and overall game tweaks. Read more for a detailed fix list ...

If you used the beta patch, you MUST revert back to the 1.00 retail version of the game before updating.

Here are the changes in the Star Wars: Knights of the Old Republic v1.01 update:

  • Added two new "swkotor.ini" sound options
    • [Sound Options]
      Environment Effects Nonstreaming=1
      Environment Effects Streaming=1
      The Environment Effects Streaming=0 option was added to fix a problem with sound pauses while playing the game with an Intel i845 or i850 chipset motherboard and a 100 MHz Front Side Bus.
  • removed the awareness penalty when running
  • Made a fix to the "Disable Vertex Buffer Objects" option in "swkotor.ini".
    • [Graphics Options]
      Disable Vertex Buffer Objects=1
      If you are having some odd, random graphics issues you may be able to resolve them by adding an entry to your "swkotor.ini" file:
  • Made a fix to the Enable Hardware Mouse option when it is disabled. This fixes a crash with certain ATI Radeon 9600 video cards.
  • Made a fix to a display issue with Small Fonts.
  • Made a fix to a gamma issue after movies finish playing.
  • Removed the display of Force Points on portrait tooltips for non-Jedi characters.
  • Fixed bug where some objects in the game would give a sticky mouse indicator like they had an inventory when they did not.
  • Fixed an issue where if you changed appearance while Force Speed was active your movement rate would return to normal.
  • Fixed an issue with droid animation when the item they were using ran out or their target died.
  • The turret mini-game should no longer have the blur visual effect if you enter it with that visual effect turned on.
  • The Security option no longer displays for doors which a key is required.
  • Fixed a rare bug where the game could get stuck if an autopause was triggered at the exact same time as an area transition.
  • Fixed a rare crash that could happen when a Dark Jedi dies at the exact same time as he deflected a blaster bolt.
  • Fixed a rare crash on startup under Windows 98.
  • Fixed a few memory leaks.

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