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'C&C Generals' - Update Patch Available NOW

by Rainier on March 12, 2003 @ 5:36 p.m. PST

EA has just released the earlier announced update patch for their recently released RTS, C&C Generals. This upgrade brings your retail version to v1.4 and adds several fixes and game balance adjustments (thanks BluesNews). Read more for detailed fix list and download links ...

Get the English C&C Generals v1.4 patch off Worthplaying (8mb)

USA Link 1 <--> USA Link 2 <--> European Link

Other Mirrors

Get the C&C Generals v1.4 patch off EA's ftp (8mb)

C&C Generals Fixes :

  • Fixed the "repeat games in the custom match game list" problem.
  • The game can now track who the offending disconnector is in a game. That player will get a loss and also lose a rank point.
  • Changed the lobbies to only list the games contained in that lobby. Also renamed all of them after different countries...USA, Germany, Korea, UK, Australia, China, Europe, Asia, etc.
  • Fixed a problem where the user could sometimes lose connection to Generals Online.
  • Increased the allowed time for game to negotiate matching between players.
  • Added the 3:00 rule for a game to count on Generals Online.
  • Made a change for modders...added –directory command line.
  • Fixed the rank hack where some players appear to have a higher rank than they should.
  • Fixed the "no artwork" problem for a Random Private.
  • Fixed an autosave problem in the Korean/Chinese versions.
  • Fixed a crash related to user DPI setting.
  • Added a new multiplayer map.

Made some balance adjustments (may change):

  • Tunnel Network build speed decreased.
  • Marauder Tank hit points increased.
  • Stealth Fighter hit points increased.
  • Explosion damage done by Chinese Nuke Tanks when they are destroyed reduced.
  • Nuke Cannon locomotor changed so it moves thesame speed when damaged, not faster.
  • Aurora speed increased after it drops a bomb. Damaged speed increased.

 

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