Syberia II will be the second and final installment of Kate Walker’s joint adventures with Hans Voralberg.
After leaving behind all her worldly possessions with the sole purpose in joining the heir of the Voralberg family on his journey, Kate’s role will undergo a remarkable change. From being the pursuant, she becomes Hans’ main acolyte, his support to attain the elapsed terra firma of the mammoths. Artistic Approach The artistic approach initiated in Syberia will again take a significant presence in the sequel. As noted by Benoît Sokal, author and artistic director : “Before being a game, Syberia is most notably a story. To express Kate Walker’s adventures through a medium such as a Video Game allowed us to explore a totally new artistic expression, particularly in the relationship that has been developed between the player and the story. This relationship has revealed itself as being very intimate and it is something we want to make sure to keep with Syberia II.” A few improvements will be noticeable to Syberia II’s structure thus increasing the game immersion and to deepen the game experience. Some technical advancement to the graphic engine and added in-game animation will bring more life to each scene, as the game should boast a more dynamic global environment. Also, the conversations will be generated by an evolutionary dialog system and some movie-like camera angles will offer a totally new perspective to the player controlling Kate.
Still directed by Benoît Sokal, the development team has been working diligently since July on the production of Syberia II.
“The challenge we’re facing with the development of Syberia II is even bigger than the one we faced when we were working on Syberia I,” stated Stéphane Grefford, Production Manager, Microïds Canada. “Presently, the public's expectations have exerted a new form of pressure on team members. However, this pressure has had a spurring effect on everyone which should ultimately enable us to deliver a high-quality product next fall.”