"With unparalleled graphics and fighting capabilities, `UFC: Tapout 2' captures the true spirit of the `Ultimate Fighting Championship'," said Michael Devine, TDK Mediactive executive vice president, sales and marketing. "Its enhanced game model and animation system make `UFC: Tapout 2' the most realistic fighting game to date and the only real fighting game for Xbox."
"`UFC: Tapout 2' takes fighting to the next level," said Dana White, president of "Ultimate Fighting Championship." "If you've ever wanted to square off against the likes of Tito Ortiz or Chuck Liddell without suffering the real-life consequences, now's your chance. I've been to every `UFC' event in the last few years and nothing feels as close to the real thing as this."
About "UFC: Tapout 2"
Developed by Dream Factory, "UFC: Tapout 2" is the follow up to Official Xbox Magazine's 2002 Editors Choice Award winner, "UFC: Tapout." A major engine overhaul has resulted in a multitude of improvements, including improved artificial intelligence, expanded Career Mode, revamped interfaces and amped-up sound, plus many other enhancements, such as:
Redesigned model and animation system, producing fighter models with more points of articulation and fluid, life-like movements. Real-time mesh deformation, meaning when players move and flex their muscles, gamers will see their skin move and ripple. Over 35 real "Ultimate Fighters," the most Mixed Martial Arts brawlers in any "UFC" game to date, including Tito Ortiz, Chuck Liddell, and B.J. Penn.
About "Ultimate Fighting Championship"
The "Ultimate Fighting Championship (UFC(TM))," headquartered in Las Vegas, Nev., is the world's leading Mixed Martial Arts association. Owned and operated by Zuffa LLC, the "UFC" programs six live pay-per-view events yearly through cable and satellite providers. In addition to its U.S. distribution on iN DEMAND, DIRECTV, BellExpressVu and Viewer's Choice Canada, "UFC" events are distributed internationally through British Sky Broadcasting, WOWOW, Inc. in Japan, Globosat in Brazil and Modern Sports and Entertainment in Scandinavia. Zuffa LLC licenses the "UFC" brand of video game rights for all major playing platforms through Crave Entertainment and TDK Mediactive. Crave markets video games prior to the introduction of "Tapout 2" and TDK Mediactive for the introduction of "Tapout 2" and all future games.